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Lost Caverns Dungeon Tiles Review

I run a weekly D&D group, and I decided to buy this set of dungeon tiles to create some random dungeons and encounters for my players. This is my first set of tiles, so I have nothing to compare it to. I do have to say though that the set itself is made of really good material. They're made of thick cardstock and they've got a glossy finish. I used lab tape to hold the tiles themselves together when creating dungeons and so far, the material of the tiles is good enough that it doesn't tear when I remove the tape.

In terms of actual dungeon creating, the settings or style of the passages tend to be really narrow. It works for an underground, cavern type of theme, but it can really bog down your players if they have to line up in a bunch of corridors for most of the dungeon. The images themselves look great though. I found that this set is best if you buy two copies. Even some of the sample dungeons they provide on the inside of the cover needs at least 2 of the set to create.

So to summarize:

Pros
Great, sturdy material
Nice looking setting/pictures (as far as an underground cavern goes)
Cheap compared to other dungeon tiles available

Cons
Setting would be cramped for your players; great for an underground dungeon, but not much options after that
Works best if you bought two copies.
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Good, basic set of cave tiles, but a little uninspiring

FACTS: Six sheets, no box. The outer packaging shows three example layouts. I haven't tested to see if you can make those with just the one set, or if you need to buy two. 46 total tiles. No large 8x8 tiles in this set, 2x4 is the most common size (16 -- double the nearest contender). The cardstock is the usual sturdy, flat stock with traditional D&D style images. In short: good quality.

COMMENTS: I haven't tried to use them yet, but I expect this set to be more challenging to put to use than some other sets. The preponderance of passageway tiles (they make up most of the 2x4 tiles and many of the reverse sides of any size) means that, unless much of your adventure is going to take place in narrow passageways, the tiles will be of little use to you. That may be fine for many (most) DMs -- after all, a cave adventure should feel different from a basic dungeon or wilderness encounter, and one way that happens perhaps is to have most encounters in long, but narrow and/or twisting passageways (great for melee, tough for ranged). However, if you planned to take the standard approach of having most of your encounters take place in the larger caverns that equate to "rooms" in a cave setting, you may find no reason to use a large percentage of this set. The set is also comparatively light on what I would call "accent" tiles -- the ones that dress your set or provide unique terrain. There are two water tiles, a lava tile, some stalactites, one mushroom tile, and the big dragon skull, plus a few others. However, there are only two 1x1 tiles, and they only feature lichen on one side and either a hole or green slime on the other. Again, that may be completely fine for many folks, who would prefer fundamental tiles for layout over the niceties that you can print out yourself and add on top. I'm not holding their lack against this set in my rating, just pointing it out. One of the dilemmas of selling mass-produced dungeon tiles that are not tied to any one module is the balance between uniqueness and compatibility/re-usability. If you make the tiles too generic, then all your dungeons look the same and there is no need to get other sets. Bad for the DM and even worse for WotC. If you make them too unique, they look really cool and engage your players' interest; but they are probably too specialized to get a lot of general use. This particular set errs on the side of generic, which means that you might get a lot of use out of them every time you run an underground adventure; however, straight out of the box, their tile-by-tile similarity left me a bit cold and frankly uninspired, wondering how I would combine them into anything interesting.

On the plus side, I'm amazed at the way the room tiles match up no matter which two you pair. A certain amount of artistic genius went into making it so what few features there are on any tile seem to continue over onto the next tile, regardless of which two edges you decide to place together (excepting the black edges, of course).

SUMMARY: A good set for basic cave building, but a lot of passageways and medium-small pieces. Not a lot of flavor, but that means more compatibility and re-usability. 46 tiles is not a huge number, but unless you plan to leave the entire layout on the table as you go, it will probably suffice for your encounters. Preponderance of small pieces (and no 8x8) means more flexibility perhaps, but also more likelihood of people disturbing the layout every time they move a mini.
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Tiles, and Caverns, and Dark. Oh, my!

Lost Caverns of the Underdark is one of the most useful sets in the DT line of WotC. Multiple types of dungeons are possible, and the extras (on the underside of each tile) are most interesting, ranging from magical circles to chasms in the floor.

All around a very useful product for the enthusiast and a must for a DM!
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Underdark Tiles

Absolutely Awesome set of tiles! Perfect in every way! Priced to make multiples easily affordable! I did a favor by writing this review & as always, eBay has to critique what they get for free!

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