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Standort: KanadaAngemeldet seit: 23. Mär 2005

Alle Bewertungen (116)

triforcevideogames (4978)- Bewertung vom Käufer.
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☆*:.。. o(≧▽≦)o .。.:*☆ Hope to deal with you again. Thank you.
centymerchant (931)- Bewertung vom Käufer.
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Hope to deal with you again. Thank you.
onlinevideogamemarket (1061)- Bewertung vom Käufer.
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Great buyer, Fast payment. Thanks
puddpan0 (2133)- Bewertung vom Käufer.
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Thank you for a very pleasant transaction
yourduderob (100)- Bewertung vom Käufer.
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Honest lettermail buyer, valued customer, thanks so much for your purchase and review, hope to do business again.
marjsir0 (151)- Bewertung vom Käufer.
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Sorry about the misunderstanding I hope that won't stop you from continuing to be a customer of mine
Rezensionen (52)
17. Jul 2007
Some cute fun, with something for everyone.
Remember Marble Madness? Or perhaps even Gyroscope? Super Monkey Ball is like the Saturday morning version of that. Your character is a monkey. He's in a ball. The story line is great for the kiddies, but like the cut-scenes, is kind of weak and unnecessary. So I'm going to get right into the game-play. Your monkey has to roll across, down, and around various floating, sliding, and turning platforms to get to the goal at the end. The trick to the controls is that you don't actually control the monkey. You control the angle of the platforms. So, to make your ball roll forward, you slant the floor on a downward angle. This adds a unique aspect to the game play. The controls are responsive, and allows for subtle movement. This also makes the controls simple (just the analog stick a-la Katamari), and easy to learn but difficult to master all the nuances. One stage or world is composed of multiple levels. You have a choice as to which levels you complete to get you to the next world. So you can take all the easy levels to minimize difficulty, complete all the hard levels for some extreme challenge, or complete all the levels available to submit to your Monkey Ball dreams. Although the whole feel of the game seems to be geared to the kids, there is definite challenge and frustration here to be had alongside the fun. There's also a range of mini, multi-player, and party games available, which makes it not only entertaining for the family, but fun for the family to play together. The extra games range from quick and simple (monkey bowling - aim and fire) to a little more exciting and in-depth (competitive racing and flying monkey glider shooting). The look of the game is very bright and colourful, with child-like characters. The music is fit for the game, and classic Sega. Definitely fun if you want something to play for: a change of pace, with the family, or with someone who's not usually into gaming.
30. Sep 2007
Rampage? More of a mild domestic disturbance.
A long time ago I had a simple game that I could play and have fun with on my Commodore 64. After a few incarnations and a long sabbatical they released basically the same game with updated graphics. Rampage: TD tries to offer more than the games of yesteryear, but doesn't deliver a roaring success. The core is still the same. You've mutated into a giant monster, you run back and forth across a few buildings that are lined up, and reduce them to rubble by punching and kicking. One of the new features is that you'll be given specific challenges to meet from level to level. Something like, eat 5 SWAT team members. If you meet the challenges you get bonuses and power ups. These power ups may include unlocking special moves so you can cause more damage, faster. As you progress you'll also be able to find and unlock new monsters. There's lots of monsters to unlock, but who cares. Although they are suppose to have their own unique advantages (like better speed, better climbing, or better strength) they really don't mix the game play up very much. Plus after playing through a few levels, are you really going to shelf the monster you've been leveling up to take one that's weaker and has less moves? The biggest problem I have with this game is that the developers didn't take advantage of the systems capability. You're stuck on one street at time. The environment is almost static. What year is this? You should be able to run around a whole city, or at least one block, while causing your carnage. Mix up gameplay a little bit so you're not always doing the same thing the same way. This game plays more like a Gameboy Advance game. The graphics may be 3D, but the playing field feels very 2D. There's more than enough levels to play through, but the only thing that really differentiates the levels from one another is the occasional boss fight you come across. The controls take some getting use to as your monster is often feels a little slow to respond. You do get the classic arcade versions of the game that have debuted over time. All this being said, you can have some fun if you play in short bursts. I'm still going to be keeping it in my collection. Rampage: TD is the type of game you play when you have 20 minutes to kill. You know, when you're waiting for your chicken wings to finish cooking, or for your significant other to finish getting ready. It's a mindless quick fix game. In this respect it provides some entertainment, and satisfies some nostalgia if you were a fan of the original.
04. Mär 2007
Run and gun. Simple, effective, and fun!
A first person shooter in it's purist form. The first thing I noticed about this game was how fast you can get into the action. No extravagant menus or long load times just to see the splash page. There's lots of things that TimeSplitters does well. The design team came up with a concept to combine different themes of play into one game. This way you can play in the old days, modern days, or sci-fi-futuristic days. This varies the environments, enemies, and weapons. This also gives you some variety in the characters you play, and there are lots of models to pick from. Lots of game-play modes are also available to select from. Story mode, arcade, death match, and other standard modes that FPS games generally have. The controls are smooth, responsive, and easy to handle. The maps are also easy to manage and find your way around. A great feature with this game is that if you don't like the included maps, or play them to death, you can make your own with the built in map editor! It will take some getting used to using, as I did not find the map editor very intuitive, and instructions scarce. The other down side to the game is the weak story. You know that you're in search of artifacts, but i never found out why, or who's trying to stop me, or if the time-lines are suppose to merge somehow. Of course, this wasn't much of a concern for me, as I was here for the action! I started the review saying that this game did a lot of things well, which it does. It didn't create that compulsive addictive feeling like some other FPS games, but it's still a fun experience.
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