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gamer_a9

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Standort: USAAngemeldet seit: 22. Okt 2002

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Rezensionen (1)
05. Mai 2006
Eh.... It's ok.
It's nice to be able to play a new game on a relatively low-end computer. The graphics for SW:EaW are not too demanding. That said, when I uprgaded my PC, and the graphics were not impressive when turned to High. This is 2006...c'mon, let's see something a bit more impressive, please. The space battles rock. They are a TON of fun, offering a variety of ships and cruisers that each contribute differently to the battle. The zoom option is alot of fun and really makes you feel like you're in one of the Star Wars movies. The ability to target a large ship's shield generator or laser cannons with your Tie Fighters or X-Wings makes micromanagement a blast. Literally. The ground battles are garbage. If you have played any amount of RTSs, you will know that these ground battles are pretty boring. Yes, you do have heroes, and yes, they should be able to kick some major butt. BUT, Vader can pretty much take out an entire army and beat any single player mission single handed. Personally, I enjoy resource collecting and/or hunkering down and building walls and turrets, but this games does not allow you to build anything other than anti-vehicle/unit turrets or medical bays (in pre-determined spots). Boring. I want upgrade shops and unit producing barracks wherever I want.... True, there are reinforcements available, but only a certain amount per planet and they can only be dropped off in designated areas. Lame. If I want an AT-AT drop, I want it to be in the center of the battle, not 20 miles away, where is has to lumber to the fight... Also, in both space and ground battles, if you learn what to kill in the correct order, the action gets really repetitive and predictable. "Go for this type ship first, then that type ship next, then that ship last...you win...." Over and over. Same for ground battles. Overall, planet capturing management is pretty fun. Plotting what planet to attack next and which planets need to be defended is both strategically challenging and involving. Yet, managing what planet produces what is pretty basic. The number of buildings and spacestations per planet is limited. You'll soon wish that each planet could hold as many buildings as you want. Overall. A fun game. Worth playing, for sure. Too bad people can't "rent" PC games, because I think this would be a good one to sit down, play, beat, and return. Great for beginners. Good enough for a casual RTS player. Boring for a veteran strategy player. Lucas arts at its best: Mediocre...
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