Über dieses Produkt
- KurzbeschreibungWe all<br>play games at work &8211; but have you ever wondered how your identity becomes bound<br>up with game playing? This book is about employees in the Higher Education<br>workplace and it provides an interpretation of why people act the way they do<br>at work as an expression of game playing. It offers an insight into how people<br>try to adapt and fit in at work by looking at how value is attached to certain<br>identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The<br>Grafter', and 'Mrs. Bucket', are explored in detail as representations of what<br>kinds of people are permitted, or not, to fit in at work. These identities are<br>topical, and may even be familiar to readers, but the author&8217;s analysis of them<br>challenges why they exist, what function these identities serve at work, and<br>who is able to deploy and inscribe them as part of the games people play at<br>work.
- AutorMichelle Addison
- Ausgabe1st ed. 2016
- VerlagPalgrave Macmillan
- FormatGebundene Ausgabe
- Seiten222 Seiten
- Gewicht437 g
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