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Extreme Programmierung und agile Methoden - XP/Agile Universe 2004: 4. Konferenz o-
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Artikelmerkmale
- Artikelzustand
- ISBN-13
- 9783540228394
- Book Title
- Extreme Programming and Agile Methods - XP/Agile Universe 2004
- ISBN
- 9783540228394
- Subject Area
- Computers
- Publication Name
- Extreme Programming and Agile Methods - Xp/Agile Universe 2004 : 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 2004 - Proceedings
- Publisher
- Springer Berlin / Heidelberg
- Item Length
- 9.3 in
- Subject
- Programming / General, Software Development & Engineering / General, Compilers
- Publication Year
- 2004
- Series
- Lecture Notes in Computer Science Ser.
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Weight
- 27.9 Oz
- Item Width
- 6.1 in
- Number of Pages
- Xiv, 238 Pages
Über dieses Produkt
Product Identifiers
Publisher
Springer Berlin / Heidelberg
ISBN-10
354022839X
ISBN-13
9783540228394
eBay Product ID (ePID)
14038570365
Product Key Features
Number of Pages
Xiv, 238 Pages
Publication Name
Extreme Programming and Agile Methods - Xp/Agile Universe 2004 : 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 2004 - Proceedings
Language
English
Subject
Programming / General, Software Development & Engineering / General, Compilers
Publication Year
2004
Type
Textbook
Subject Area
Computers
Series
Lecture Notes in Computer Science Ser.
Format
Trade Paperback
Dimensions
Item Weight
27.9 Oz
Item Length
9.3 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2004-109934
Dewey Edition
22
Series Volume Number
3134
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
005.11
Table Of Content
Papers.- Combining Formal Specifications with Test Driven Development.- Long Build Trouble Shooting Guide.- Acceptance Testing vs. Unit Testing: A Developer's Perspective.- The Role of Process Measurement in Test-Driven Development.- Acceptance Test Driven Planning.- An Agile Customer-Centered Method: Rapid Contextual Design.- Suitability of FIT User Acceptance Tests for Specifying Functional Requirements: Developer Perspective.- Using Storyotypes to Split Bloated XP Stories.- Distributed Pair Programming: An Empirical Study.- Support for Distributed Pair Programming in the Transparent Video Facetop.- Toward a Conceptual Framework of Agile Methods.- Security Engineering and eXtreme Programming: An Impossible Marriage?.- An Agile CMM.- Adapting Extreme Programming to Research, Development and Production Environments.- Outsourcing and Offshoring with Agility: A Case Study.- User Story Methodology Adaptations for Projects Non-traditional in Scope and Customer GUI Contributions.- Agile CS1 Labs: eXtreme Programming Practices in an Introductory Programming Course.- A Case Study in the Use of Extreme Programming in an Academic Environment.- Workshops: Research Close to the Action.- Who Should Write Acceptance Tests?.- Getting Leaders On-Board.- Third International Workshop on Empirical Evaluation of Agile Methods ("The Data Workshop").- How to Maintain and Promote Healthy Agile Culture.- UI Design as Part of an Agile Process.- Agile Development for Embedded Software.- Refactoring Our Writings.- Agile Tests as Documentation.- Fit Fest.- Panels.- Agile Project Management.- Agile Methods for Safety-Critical Software Development.- Is XP Still Relevant?.- Tutorials.- to Tutorials.- Agile Requirements: Tailoring the Functional Requirements Specification Process to ImproveAgility.- Advanced Fit Lab.- Effective User Stories.- Outsourcing and Offshoring with Agility.- Traditional and Agile Project Management: A Practical Mapping.- The Agile/XP Team Primer: Exploring Self-organizing Teams.- Coaching Agile Software Teams.- Getting the Software You Need: A Practical Approach for Testers and the Customer Team.- First Encounter with Agile Methods.- Working Effectively with Legacy Code.- The Art of Acceptance Testing.- Agile Planning, Tracking, and Project Management Boot Camp.- Tutorial: Agile Project Management - Reliable Innovation.- XP for a Day.- Scripting Web Tests.- Interaction Design Meets Agility: Practicing Usage Centered Design on Agile Development Projects.- Agile Implementations, Agile Impediments, and Agile Management.- The Lean Maturity Measure Assessment and Implementation.- Agile Databases.- Transitioning to XP.- Large Scale Agile Software Development.- Refactoring to Patterns.
Synopsis
It was 1999 when Extreme Programming Explained was ?rst published, making this year's event arguably the ?fth anniversary of the birth of the XP/Agile movement in software development. Our fourth conference re'ected the evolution and the learning that have occurred in these exciting ?ve years as agile practices have become part of the mainstream in software development. These pages are the proceedingsof XP Agile Universe 2004, held in beautiful Calgary, gateway to the Canadian Rockies, in Alberta, Canada. Evidentintheconferenceis thefactthatourlearningis still inits earlystages. While at times overlooked,adaptation has beena core principleof agile software development since the earliest literature on the subject. The conference and these proceedings re- force that principle. Although some organizations are able to practice agile methods in the near-pure form, most are not, re'ecting just how radically innovativethese methods areto thisday. Anyinnovationmustcoexistwithan existingenvironmentandagileso- ware development is no different. There are numerous challenges confronting IT and software development organizations today, with many solutions pitched by a cadre of advocates. Be it CMM, offshoring, outsourcing, security, or one of many other current topics in the industry, teams using or transitioning to Extreme Programming and other agile practices must integrate with the rest of the organization in order to succeed. The papers here offer some of the latest experiences that teams are having in those efforts. XP Agile Universe 2004consisted of workshops,tutorials, papers, panels, the Open Space session, the Educators' Symposium, keynotes, educational games and industry presentations., It was 1999 when Extreme Programming Explained was ?rst published, making this year's event arguably the ?fth anniversary of the birth of the XP/Agile movement in software development. Our fourth conference re'ected the evolution and the learning that have occurred in these exciting ?ve years as agile practices have become part of the mainstream in software development. These pages are the proceedingsof XP Agile Universe 2004, held in beautiful Calgary, gateway to the Canadian Rockies, in Alberta, Canada. Evidentintheconferenceis thefactthatourlearningis still inits earlystages. While at times overlooked, adaptation has beena core principleof agile software development since the earliest literature on the subject. The conference and these proceedings re- force that principle. Although some organizations are able to practice agile methods in the near-pure form, most are not, re'ecting just how radically innovativethese methods areto thisday. Anyinnovationmustcoexistwithan existingenvironmentandagileso- ware development is no different. There are numerous challenges confronting IT and software development organizations today, with many solutions pitched by a cadre of advocates. Be it CMM, offshoring, outsourcing, security, or one of many other current topics in the industry, teams using or transitioning to Extreme Programming and other agile practices must integrate with the rest of the organization in order to succeed. The papers here offer some of the latest experiences that teams are having in those efforts. XP Agile Universe 2004consisted of workshops, tutorials, papers, panels, the Open Space session, the Educators' Symposium, keynotes, educational games and industry presentations.
LC Classification Number
QA76.758
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