Bild 1 von 2
Bild 1 von 2
OpenGL Shading Language (3rd Edition) by Rost, Randi J. Paperback / softback The
FREE US DELIVERY | ISBN: 0321637631 | Quality Books
US $12,16
Ca.EUR 10,94
Artikelzustand:
Sehr gut
Buch, das nicht neu aussieht und gelesen wurde, sich aber in einem hervorragenden Zustand befindet. Der Einband weist keine offensichtlichen Beschädigungen auf. Bei gebundenen Büchern ist der Schutzumschlag vorhanden (sofern zutreffend). Alle Seiten sind vollständig vorhanden, es gibt keine zerknitterten oder eingerissenen Seiten und im Text oder im Randbereich wurden keine Unterstreichungen, Markierungen oder Notizen vorgenommen. Der Inneneinband kann minimale Gebrauchsspuren aufweisen. Minimale Gebrauchsspuren. Genauere Einzelheiten sowie eine Beschreibung eventueller Mängel entnehmen Sie bitte dem Angebot des Verkäufers.
Versand:
Kostenlos USPS Ground Advantage®.
Standort: Florida, USA
Lieferung:
Lieferung zwischen Fr, 27. Sep und Mi, 2. Okt bei heutigem Zahlungseingang
Rücknahme:
30 Tage Rückgabe. Käufer zahlt Rückversand.
Zahlungen:
Sicher einkaufen
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:305306731332
Artikelmerkmale
- Artikelzustand
- ISBN
- 0321637631
- EAN
- 9780321637635
- Release Title
- OpenGL Shading Language (3rd Edition)
- Artist
- Rost, Randi J.
- Brand
- N/A
- Colour
- N/A
- Book Title
- OpenGL Shading Language (3rd Edition)
- Subject Area
- Computers
- Publication Name
- Opengl Shading Language
- Publisher
- Addison Wesley Professional
- Item Length
- 9.1 in
- Subject
- Programming Languages / General, Computer Graphics, Digital Media / Video & Animation
- Publication Year
- 2009
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1.5 in
- Item Weight
- 44.1 Oz
- Item Width
- 7 in
- Number of Pages
- 792 Pages
Über dieses Produkt
Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0321637631
ISBN-13
9780321637635
eBay Product ID (ePID)
72336686
Product Key Features
Number of Pages
792 Pages
Language
English
Publication Name
Opengl Shading Language
Publication Year
2009
Subject
Programming Languages / General, Computer Graphics, Digital Media / Video & Animation
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.5 in
Item Weight
44.1 Oz
Item Length
9.1 in
Item Width
7 in
Additional Product Features
Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
2009-019529
Reviews
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!" Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference." John Carey, Chief Technology Officer, C.O.R.E. Feature Animation " OpenGL® Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered." Bob Kuehne, CEO, Blue Newt Software "Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers." Andy McGovern, Founder, Virtual Geographics, Inc. "The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you." Neil Trevett, Senior Vice President, Market Development, 3Dlabs, "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." -David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!" -Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" -Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL-well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference." -John Carey, Chief Technology Officer, C.O.R.E. Feature Animation " OpenGL Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered." -Bob Kuehne, CEO, Blue Newt Software "Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers." -Andy McGovern, Founder, Virtual Geographics, Inc. "The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you." -Neil Trevett, Senior Vice President, Market Development, 3Dlabs, "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." -David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!" -Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" -Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL-well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference." -John Carey, Chief Technology Officer, C.O.R.E. Feature Animation " OpenGL®Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered." -Bob Kuehne, CEO, Blue Newt Software "Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers." -Andy McGovern, Founder, Virtual Geographics, Inc. "The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you." -Neil Trevett, Senior Vice President, Market Development, 3Dlabs , "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." --David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!" --Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" --Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL--well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference." --John Carey, Chief Technology Officer, C.O.R.E. Feature Animation " OpenGL® Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered." --Bob Kuehne, CEO, Blue Newt Software "Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers." --Andy McGovern, Founder, Virtual Geographics, Inc. "The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you." --Neil Trevett, Senior Vice President, Market Development, 3Dlabs , "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." --David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, as well as good additional coverage of 2.0 changes!" --Jeffery Galinovsky, Director of Emerging Market, Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" --Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL--well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and, all in all, this book makes an excellent tutorial as well as a reference." --John Carey, Chief Technology Officer, C.O.R.E. Feature Animation " OpenGL® Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the depths of the shading APIs. From algorithms to APIs, this book has you covered." --Bob Kuehne, CEO, Blue Newt Software "Computer graphics and rendering technologies just took a giant leap forward with hardware vendors rapidly adopting the new OpenGL Shading Language. This book presents a detailed treatment of these exciting technologies in a way that is extremely helpful for visualization and game developers." --Andy McGovern, Founder, Virtual Geographics, Inc. "The OpenGL Shading Language is at the epicenter of the programmable graphics revolution, and Randi Rost has been at the center of the development of this significant new industry standard. If you need the inside track on how to use the OpenGL Shading Language to unleash new visual effects and unlock the supercomputer hiding inside the new generation of graphics hardware, then this is the book for you." --Neil Trevett, Senior Vice President, Market Development, 3Dlabs
Dewey Edition
22
Number of Volumes
2 vols.
Illustrated
Yes
Dewey Decimal
006.6/86
Synopsis
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language., OpenGL(R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL(R) Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language., We assume some undergraduate coursework in C/C++ has been completed. We assume early computer graphics exposure, but this book can stand as a component to an introduction to computer graphics. Some readers will be very familiar with OpenGL specification, but will greatly benefit from a book focused on developers rather than implementers.
LC Classification Number
T385.R665 2009
Artikelbeschreibung des Verkäufers
Rechtliche Informationen des Verkäufers
SBYB Inc.
Kelsey Sparshott
900 Knell St
60538 Montgomery, IL
United States
USt-IdNr.:
- GB 922696893
Ich versichere, dass alle meine Verkaufsaktivitäten in Übereinstimmung mit allen geltenden Gesetzen und Vorschriften der EU erfolgen.
Angemeldet als gewerblicher Verkäufer
Verkäuferbewertungen (1.463.241)
Dieser Artikel (1)
Alle Artikel (1.463.241)
l***0 (63)- Bewertung vom Käufer.
Letzte 6 Monate
Bestätigter Kauf
I got the book. But shipping was slow and item was not in very good condition as described.
o***j (53)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
The item was just as described and an amazing price so that's why I'm giving positive feedback. It's over 10 dollars cheaper than average for this item which can't be beat. But man, it took over 20 days to get to me. And when I messaged them I got stock response until finally told it shipped and then it did. That's the problem with this seller, they make the shipping label almost instantly but take weeks to actually send out the item. I dunno if I'll order from them again.
h***h (177)- Bewertung vom Käufer.
Letzte 6 Monate
Bestätigter Kauf
I see a number of negative comments about this seller, but I took a chance since it was a great price for the book I was looking for. I ordered on July 2 and just got the book today July 22. It came in safely packed and intact. Condition was as described and expected. The seller uses DHL for shipping, and I think this is where most complaints stem from. Once I ordered the book there was no further info other than it had shipped. No tracking number. Otherwise, I have no issues with this seller.
r***a (1)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
item arrived in condition stated(like new)although there was a delay in it being shipped(not the seller's fault,they shipped it out 2 days after I ordered),both ebay and the seller(World Books USA) got together and solved the problem soon after I contacted them.that to me is a sign of a great seller.item in great condition,at a great price and great they worked hard to get it to me.would buy from this seller again
Produktbewertungen & Rezensionen
Noch mehr entdecken:
- Ritter-Rost-Hörspiel-Europa - Editions Hörbücher und Hörspiele,
- Ritter-Rost-Hörspiel-Europa - Editions Hörbücher und Hörspiele auf Deutsch,
- Ritter-Rost-Hörspiel-Europa - Editions Hörbücher und Hörspiele mit Audio-CD,
- Ritter-Rost-Hörspiel Hörbücher und Hörspiele,
- Masters-of-the-Universe - Europa-Editions Hörbücher und Hörspiele,
- The Face Zeitschriften,
- Hörbücher und Hörspiele Action Europa Editions,
- The Walking Dead Belletristik-Bücher,
- Hörbücher und Hörspiele Europa Editions Kassette,
- Hörbücher und Hörspiele Europa Editions mit Audio-CD