Aktuelle Folie {CURRENT_SLIDE} von {TOTAL_SLIDES}- Meistverkauft in PC- & Videospiele
Aktuelle Folie {CURRENT_SLIDE} von {TOTAL_SLIDES}- Hier sparen: PC- & Videospiele
Well I took a crack at this game because I did not feel like playing the Xbox 360/PS3 version yet- I wanted to see how this game felt. I like it (I have not fully finished it yet). I think some may get upset or frustrated because the game directs you where you need to go and there is no free roam. Yet that did not bother me. It holds my attention and the puzzles are not super hard and not super easy either. You get your share of fighting. I was just mainly looking for a new NDS game to play and picked this one up. This game has room for great expanding if it could. Like I would have enjoyed having WiFi games to play with my friends. This is just a SINGLE player game. The graphics are that of old Sega UNTIL you get to certain parts of the game where rain hits the screen and you are in shock that it could look that good. Since I have played this game I think I will go play the console version since this got me setup for it. I think this game is good for those who have not played the console version and just want to enjoy Assassin's Creed before they play the console or for those who don't own either console. Happy Playing.Vollständige Rezension lesen
Gameplay: 8.0 Altair’s stylish combat moves and graceful acrobatic steps make him a most formidable assassin but the missions can get a bit repetitive. The story would have been epic but it’s a bit confusing and the ending will have you scratching your head. The timeframe is well represented in the game and there’s a lot of ground to cover. Graphics: 8.5 At times the game will make gamers drool at the carefully detailed environments and character models. Then again, the Shenmue-styled pop-in, framerate stutters and a few other graphical glitches just doesn’t fail to give the impression that the graphics could have looked better. Sound: 9.0 You will be surrounded by sound whether it’s the various vendors, desperate beggars and outspoken scholars. There’s also a great voice-acting cast and a gorgeous soundtrack that is just so wonderfully cinematic. Difficulty: Medium Altair can swing a sword or dagger with the best of them so combat can be a nice challenge. Your enemies run pretty fast but thankfully Altair is acrobatic enough to jump from rooftop to rooftop to find a place to hide. Concept: 8.0 There’s a wide open world for you to explore and the time period definitely adds a new element to the stealthy assassinations. The number of extras, secrets and side missions should offer gamers plenty to do but aside from this there’s very little to come back to when you finish the game. Overall: 8.0 Confusing plotline and ending aside, Assassin’s Creed is still an original and profound experience that shouldn’t be missed by any gamer looking for something different. It might not be an achievement in game design either but there is way too much to love about this stealth game.Vollständige Rezension lesen
Assassin's Creed is a bloody dive into a beautiful world of warriors and the assassins who hate them. Beautiful animation, stylish low-saturation graphics, and city-wide chases are all fundamentally wonderful in Creed. There really isn't another game quite like it. Unfortunately, there isn't another game with issues quite like Creed's, either. Assassin's Creed tries to be a stealth game, an action game, a stealth kill game and a platformer, and to innovate in each category. But for each amazing step forward, Creed takes a half-step back. Quietly Killing Time Assassin's Creed revolves around the assassinations of nine key targets in the Third Crusade (as well as some "other" points in history). Acre, Jerusalem, and Damascus are rendered in beautiful grays and earth tones, creating the effect of free-running across a giant tomb. It's in the free-running that you'll find the game's most original and satisfying gameplay, tearing across cities as medieval hitman Altair. By holding down a trigger and the action button, Altair can nimbly ascend anything. Once you're free-running, gameplay becomes about maintaining a perfect line of motion rather than hitting the jump button at just the right time. There's a very steep learning curve, because these free-running portions look more like platforming than they actually play. The basic idea is to hold down the free-running buttons and point Altair in the right direction. Your job isn't to micromanage jumps; your job is to point Altair towards his victims and make sure they die cleanly. In order to secure your targets' deaths, you have to climb a few "synchronization points," the tallest buildings in a city's district. Each district has half a dozen or more of these, with each city divided into three districts. Climbing to the very highest point of these structures is really fun. There isn't any other game that quite captures the heart-pounding pleasure of simply ascending, endlessly, with nothing but your wits and fingertips to guide you. Each sync point unveils a roundup of choices on your mini-map, including citizens to rescue (who'll then help you later) and various clues you'll have to unlock in order to earn permission to kill your target. You might have to interrogate an enemy agent, pickpocket a map, or simply kill a few Templars without being caught -- and within a time limit. While that sounds like a forgiving, interesting way to represent "investigating" your target, the mission types all blur into a homogenous mix of unskippable introductory cut-scenes and difficulty that is always too hard or too easy. Until mission seven, the toughest job you're likely to have is to go to your HUD marker, sit at the bench, and hit the Y button to listen in on a conversation. I've Never Run But once you hit the seventh mission, the timed stealth murder sprees become trial and error, simply hoping you can make your hits before some random guard bumps into you, forcing you to redo the entire mission. They're not long, but it's an irritant to repeat the same mini-mission over and over again. More disappointing, chances to explain why your target deserves to die are passed up for simple chatter. Each mini-mission's cut-scene is merely exposition, always telling instead of showing. Missions in free-roaming, open-world games give the player a sense of direction, a sense of not being lost in the world. Overall Rating- 10/10Vollständige Rezension lesen
Assassin's Creed: Altair's Chronicles is a decent game from beginning to end but is probably not for everyone. It's best recommended to those who love the Assassin's Creed series and those who like platforming games. It is not like the console versions of the Assassin's Creed games! It plays more like a Prince of Perisa game due to the linear platforming, puzzles and traps. The story is pretty basic but it does the job of getting through the game. The main downsides to this game are the controls and story. The controls for combat are basically button mashing and can be frustrating at times and the story is just too basic to get involved in on a emotional level. Overall, Assassin's Creed: Altair's Chronicles is a fun game to have for the DS but cannot live up to the expectations of its console brothers. If you are an Assassin's Creed fan, go for it; if not, you could do worse.Vollständige Rezension lesen
If ur a fan of the assassins creed 1,2,or psp games this game may disapoint. It is more of a prince of persia type game with very choppy frame rate. It has a short story and the fighting isnt that great. The ability to upgrade ur sword and helth add to the fun but it doesnt last long and by the time the sword is fully updated there isnt much game left. If ur a very very hard core assassins creed game fan u may find some fun in seeing what altair did before the first game but it wont last long. The game is not open world and the sound isnt that great. The people dont talk so there is some reading involved. It would be a much better choice to buy the ipod touch and iphone and ipad remake that came out a year lator for a fraction of the price. Happy Bidding!