Essential 3Ds Max 2008 Offers A User-Friendly Introduction To The Newest Version Of 3Ds Max. From An Overview Of The User Interface, Tools, And Modifers To Modeling Exercises That Demonstrate The Creation Of An Interior, A Basic Character, And A Suit Of Armor, This Book Provides Readers With A Guide To Getting The Most Out Of Max. Learn How To Model Objects Using A Variety Of Low-Poly And High-Poly Techniques; Use Texture Maps To Vary The Look Of Objects; Create And Adjust Lights In Your Scenes; Unwrap Models To Generate UVW Coordinates; Generate Normal Maps For Use In Real-Time Simulations And Game Development; Composite Images With Background Plates.
Product Identifiers
Publisher
Jones & Bartlett Learning, LLC
ISBN-10
1598220500
ISBN-13
9781598220506
eBay Product ID (ePID)
66244171
Product Key Features
Author
Sean Mcbride
Publication Name
Essential 3ds Max2008
Format
Trade Paperback
Language
English
Publication Year
2008
Type
Textbook
Number of Pages
445 Pages
Dimensions
Item Length
8.9in
Item Height
0.9in
Item Width
6.3in
Item Weight
23.1 Oz
Additional Product Features
Lc Classification Number
Tr897.7.A145 2005
Table of Content
Chapter 1: Understanding 3D SpaceChapter 2: 3ds Max at a GlanceChapter 3: Modeling 101Chapter 4: Creating and Using Texture MapsChapter 5: Rendering Your SceneChapter 6: Adding Lights to Your SceneChapter 7: Additional Modelling tools and ModifiersChapter 8: Architectural Modeling Exercise: InteriorChapter 9: High-Poly Modeling BasicsChapter 10: Non-Organic Modeling Exercise: Creating a DaggerChapter 11: Organic Modelling Exercise: Roughing out a CharacterChapter 12: Advanced Modeling Exercise: Creating a Suit of Fantasy ArmorChapter 13: Advanced organic Modeling Exercise: Creating a Human HeadChapter 14: Spline ModelingChapter 15: Spline Modeling Exercise: Creating the Hull of a BoatChapter 16: Becoming on Advanced Modeler/ArtistChapter 17: Using UVW Map and Unwrap UVWChapter 18: Advanced Modeling Exercise: the Human EarChapter 19: Normal MapsChapter 20: Advanced Modeling Exercise: Generating a Normal MapChapter 21: Animation BasicsChapter 22: Creating a Basic Composite over a Background Plate
Copyright Date
2008
Target Audience
Trade
Topic
Computer Graphics, Digital Media / Video & Animation
Lccn
2007-052752
Dewey Decimal
006.6/96
Dewey Edition
22
Illustrated
Yes
Genre
Computers
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