I've played Super Metroid back when you could rent it, but I was unable to figure out what you were supposed to do, getting stuck in Norfair (needing to get the Varia Suit). With much more skill with games now, I decided to buy it so I could try again. Yet, I got stuck in the same spot again. Thankfully, GameFAQs came to my rescue, but only used to get "unstuck". I got stuck again when it came to finding the grapple, but that was the last time. This made me begin to lose interest in the game. Super Metroid is a fairly challenging game, especially the bosses. The case of having to find the dozens of secret passages adds considerably to the challenge (and is what caused me to get stuck twice). The bosses are interesting in their design and behaviors. Only 2 bosses in this game were a real pain. While I don't know their names, there's this 4-eyed thing that seems immune to damage except the lava it falls into (nice death effects!). I ended up getting game over twice because of it. The hardest boss was the main boss of Maridia, a lobster-like enemy. It's both powerful, hard to hit, and fast. Get hit by the gray goo and you're in real trouble. I got game over 6 times from this thing, even with 1299 in energy available (1099 plus 200 in reserve). Throughout the game, you, as Samus Aran, go around shooting alien enemies on the planet Zebes (which is also the setting of the first Metroid). Along the way are various power ups such as missiles, bombs, super missiles, power bombs, energy tanks, and reserve energy tanks. Other powerups like suits (the varia suit), enhancers (the grapple), boots (hi-jump boots), beams (the weapon, wave beam), and various other things (morph ball) which are often required, though some are not required. Energy is like HP or health. You start with a maximum of 99 units of energy, but can be extended to up to 1499 with 400 in reserve (giving a sense of 1899 as a total). Each energy tank or reserve tank adds 100 to the maximum. Each pack of missles, super missiles, or power bombs adds 5 to the maximum, and you start with 0 of each. You have an unlimited supply of regular bombs. My favorite element of Metroid is being able to access things you normally shouldn't have access to early. For example, having 599 in energy and 15 or so power bombs before first visiting Norfair is quite unusual. You'll have to figure out how you can do this but it can be done. Aside from getting stuck and those two very difficult bosses, I enjoyed this game and I'm already wanting to play it again. Overall (on a 1 to 5 scale, based on the time this game was made): Difficulty: 2 - hard Graphics: 4.5 - very good Music: 3.5 - somewhat good (it fits the theme, but seems a bit dull (it isn't my type)) Sound: 5 - superior (very fitting and sounds quite realistic) Game play: 4.5 - very good (it's fun getting access to things earlier than you're supposed to; it's the somewhat awkward controls that ruins it a little (especially the last half of the game)). Story: 4 - good (although lacking story elements, what few there are, the story is still good (lower rating because the lack of depth)) Overall: 4 - goodVollständige Rezension lesen
The quality of this item was so good I understood the meaning of life by gazing upon its perfected form. I don't think i could ever fathom a better quality of a nearly 30 year old game. Thankyou for being the best provider of retro video games to ever grace us on this earth.
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Definitely one of Samus’ greatest adventures and arguably the best 2D Metroid game. Some of the game mechanics can be a little finicky such as the wall jump. Other than that, this is a rock-solid Super NES title and a true Nintendo classic. Totally worth checking out if you haven’t already.
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Not much can be said about this game that hasn't been said already but here it goes. The third installment of the Metroid series was released for the SNES in 1994. After the great success of the original on the NES, and the second one going mobile on the Game Boy, fans anxiously awaited the release of this game. This game also is where a lot people got introduced to Metroid, now that video games had become a staple in almost every home. The SNES enjoyed a long line of successful titles and to many this game ranks up in the top 5. Graphically this game is beautiful, the enemies are easily distinguishable and the colors are bright and vibrant. The shading looks incredible and the level detail is mind blowing. The sound is right on target, starting out with the all to familiar Metroid theme and following it up with some much more refined boss theme music this game goes way beyond its predecessors. The effects are better than ever, with rockets and lasers all sounding awesome. The controls don't get much better than this. Solid, responsive, and well laid out the game was built around the SNES controller. Like anything else, you need to practice with it first, but once you get the hang of it the controls will seem like second nature to you. Now all thats well and good but games don't stand the test of time unless they have one major thing going for them: Gameplay. This is what gives a game that fun factor and makes you say I'll play it again. Metroid delivers in leaps and bounds. Gone are the passwords and here to stay are save files. Best of all the save stations fully replenish your health. There are also missile reloading stations scattered through out. Upgrades and new weapons are just laying around waiting for you to discover them and you can check if you've been to an area before by switching to your map. You start out with your standard beam, then you get an Ice beam, a Wave beam, even a flying attack called the Screw Attack. And this is just for starters. There is tons to explore in this game so can expect to be playing for awhile. For any SNES collection this game is an absolute must, and is highly recommended to those who have never played it. This game is rated E and is good for all ages only having some mild animated violence. So its a good pick up for anyone.Vollständige Rezension lesen
All-time greatest Metroid game on all platforms. Gameplay is dynamic and immersive, perfectly matching capabilities of the console while exceeding overall expectations.
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