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EINE GESCHICHTE DER VIDEOSPIELE IN 64 OBJEKTEN, WELTVIDEOSPIEL HALL OF FAME, 2018, HB!-

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A HISTORY OF VIDEO GAMES IN 64 OBJECTS, WORLD VIDEO GAME HALL OF FAME, 2018, HB!
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Zuletzt aktualisiert am 13. Jul. 2023 01:56:29 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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“CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
Original Language
French
ISBN
9780062838698
EAN
9780062838698
Book Title
History of Video Games in 64 Objects
Publisher
HarperCollins
Item Length
9.4 in
Publication Year
2018
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
1.1 in
Author
World Video World Video Game Hall of Fame
Genre
Computers, Education, Games & Activities
Topic
Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
Item Weight
37.9 Oz
Item Width
7.5 in
Number of Pages
352 Pages

Über dieses Produkt

Product Identifiers

Publisher
HarperCollins
ISBN-10
0062838695
ISBN-13
9780062838698
eBay Product ID (ePID)
239652382

Product Key Features

Book Title
History of Video Games in 64 Objects
Number of Pages
352 Pages
Language
English
Topic
Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
Publication Year
2018
Illustrator
Yes
Genre
Computers, Education, Games & Activities
Author
World Video World Video Game Hall of Fame
Format
Hardcover

Dimensions

Item Height
1.1 in
Item Weight
37.9 Oz
Item Length
9.4 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Trade
LCCN
2017-473803
Dewey Edition
23
TitleLeading
A
Reviews
"Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones." -- SYFY Wire "There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries." -- Culturess "A treasure trove for gamers and pop culture fans." -- Fanbolt "A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too." -- The Roarbots, There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries., A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too., Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones.
Dewey Decimal
794.8
Synopsis
Inspired by the groundbreaking A History of the World in 100 Objects , this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons-the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft-the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
LC Classification Number
GV1469.3.H57 2018

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