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Just a look who is on the cover is the primary reason any gamer/boxer fan should buy this game. The gameplay is great and along with how the boxers move. If you play with Tyson you can bob and weave as you make your way inside to land body shots on your opponennt. EA Sports did a great job of getting each and every fighters boxing style down. Thomas Hearns and James Toney have the best feel as far as playing with them. My personal favorites to use are Winky Wright, Pernell Whitaker and Vivan Harris. Old school George Foreman is a beast too. The stamina and chin attributes are great when it comes to certain fighters. I like the game due to the challenges you get from fighting an Ali, Lennon Lewis Roy Jones and so on. You have to use a strategy in regrads to whoever you are fighting unless its Tyson vs Eddie Chambers or Ali vs Tommy Morrison.Vollständige Rezension lesen
At first, I wasn't pleased with the game at all. They had only made this game with the Total Control Punch ie., the joystick. I was used to using the buttons from previously playing FNR3, so this made it much more difficult for me. I did the tutorials severals times, just couldn't get it, but because of people who had the same love for the button configuration, EA released a DLC which contained two new configs with the buttons. Once I had that, this game became great. The graphics are very great, and the legacy mode they have where you can create your own boxer or make a new one was very unique from the third.
Before this game the Fight Night series was always a fun way to spend with friends. Sure it was a bit goofy like most EA Sports games because things happen in such an unrealistic fashion, but since it's a video game it was no bother. The total punch control was what made the Fight Night series better than the previous Knockout Kings series, and in this game it's very on point. What I love is that they keep the rotation for most punches, but they let you tap the joystick in one direction for body hooks and body uppercuts just to give you another quick strike besides your jab and straight. Unlike the new game Champion this game doesn't solely rely on moving the joystick in one direction for all punches. This keeps the total punch control that keeps the game from being a button masher, and your punches flow well. Where this game is much better than the previous three installments is the improvement in the defensive game. Before you could block and guess which direction your opponent is going to attack all day long and parry their shots for some easy counters. Here the parry is gone, and it's replaced by a similar counter strike opportunity where the game temporarily slows down for a second for a photo counter. What's different is that you can't just hold block the whole time because your effectiveness in blocking decreases while you are holding the right trigger to block, so you have to use it wisely or risk taking damage. Want to weave and counter? Great, it's the same method, but this time your stamina doesn't get replenished when you are holding down the left trigger, so you can't just hold the trigger down and wait for your opponent. It makes for some really good strategy that keeps the game from being too gimmicky. I like that it doesn't take 6 knock downs to completely take out the opponent anymore. It's still a bit funny, but it's not real life so I'm fine with it. I think that this is the best boxer game because it allows you to have fun without being too gimmicky. It's a good balance of fun and strategy.Vollständige Rezension lesen
Fight Night Round 4 improves upon all elements in Round 3 that needed improvement. The new game engine allows you to partake in real in-fighting. Not only that, but for the first time in a boxing simulation, reach and particular fighter's styles really play out--and matter. For example, Tyson and Hagler need to get closer to their opponents to really inflict damage and press their strategy, while Lennox Lewis and Tommy Hearns can set up their big straight rights on the outside using the jab. There are also major improvements as far as the career mode is concerned. The one area where Don King Presents: Prizefighter made big strides was in its career mode. It was much more engrossing, was more nuanced, and despite some dead ends, was just more interesting than FNR 3. FNR 3's career mode just felt a bit sparse in comparison. Round 4 has fixed that problem with their new Legacy Mode. The silly rival feature from R3 is gone, replaced by a more realistic sort of outgrowth. There are end of the year awards in each weight class, and the calendar system gives you more control over your career than the simple listings from R3. Also, the ranking system is vastly improved--again, perhaps taking a note from Prizefighter, R4 employs a popularity function to figure your ranking (both standard and pound-for-pound). In Prizefighter, your public profile could rise or fall, but it had little effect on the game. In R3, there was no sense of fandom or popularity at all. R4 has again, made improvements. One final note: the total punch control system, I think, is better and easier to use than in R3. Body punches are easier throw, as are combinations, the punches are faster, and haymakers are no longer the be-all, end-all for good players. In summary, this is the best boxing game ever created. Period. Fight Night Round 4 lives up to all expectations.Vollständige Rezension lesen
Fight Night Round 4 is a great game. The career mode is very short and 1 dimensional but this should not hinder the core gameplay which is exceptional. Online multiplayer is very laggy making it impossible to counter as much as you would offline. I've played this game a lot and at a competitive level. I went to the Gamestop Nationals and finished third but had 1st seed. 2nd seed was Fullmetal88, which is #1 on the xbox live leaderboards. All in all its a great game but online kills the longevity of this game. The core gameplay is great but this game died out after launch. If you looking for a fighting or sports game buy something else.
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