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Warhammer 40,000: Dawn of War - Dark Crusade (PC, 2006) -Cib -Pre-owned W/Cd Key

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Standort: Hamilton, Ontario, Kanada
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Game Name
Warhammer 40000: Dawn of War -- Dark Crusade
Platform
PC
Publisher
THQ
Genre
Strategy
Release Year
2006
Rating
M - Mature

Über dieses Produkt

Product Information

Return to the dark, distant, gothic future and take real-time command of powerful armies to wage intense, tactical battles, in the Dark Crusade expansion pack for the Warhammer 40,000: Dawn of War series. Beginning after the events of Winter Assault, Dark Crusade is set in the futuristic fantasy universe of the planet Kronos, where seven races are converging for a planet-sized battle to gain territory and resources. Such additions to the series as the Neocrons and the Tau come with their own back-stories, units, strengths, and weaknesses. The Tau, for example, like to keep their enemies at a distance with long ranged weapons. They lack melee skills and therefore employ a mercenary group of Kroots to handle the close range combat. They are the radical spiritualists of the game, and their goal of existence is to spread the "Greater Good" to other races -- by force if necessary. <br><br>Neocrons are the oldest race in the galaxy, and are gearing up for their 60 millionth birthday celebration. Slaves to violent gods who offered immortality in exchange for their souls, the Neocrons now go from place to place slaughtering anything and everything in their way for their masters. The best feature of the race is the ability to resurrect fallen brethren, although they do move very slowly and are easy to hit. Neocrons also employ lackeys known as Wraiths and Scarabs to help them in their quest for world domination. Wraiths are experts in melee combat, and can also become indestructible to draw enemy fire from other units. Although small insects, Scarabs can effectively wipe out entire squads when they attack in large numbers, and shouldn't be underestimated. <br><br>In addition to the races added to Dark Crusade, the campaign style now features a map that is similar to the "living world" map of The Lord of the Rings: The Battle for Middle-earth. Each race starts in its own territory. The object of the game is to conquer neighboring territories, and ultimately defeat all enemies to take planet Kronos for your own. In a single-player campaign, each race includes a small storyline that unfolds during game progression, and you may play through the game several times choosing a different species each round. Conquering territories yields resources and bonuses that include extra units, and your heroes can also earn upgraded weapons, armor, and experience. Online play features an "Observer" mode, arranged team play, and automatch.

Product Identifiers

Publisher
THQ
UPC
4005209081962
eBay Product ID (ePID)
53821225

Product Key Features

Rating
M - Mature
Genre
Strategy
Platform
PC
Game Name
Warhammer 40000: Dawn of War -- Dark Crusade

Additional Product Features

Release Year
2006
Number of Players
1-8
Country/Region of Manufacture
Europe
Control Elements
Mouse, Keyboard
LeafCats
139973
ESRB Descriptor
Blood and Gore, Violence

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Relevanteste Rezensionen

  • Dawn of War - Dark Crusade

    This game, and the whole series for that matter, is good. Each expansion to the original Dawn of War improved on the game overall, not to mention adding more content. Dark Crusade added the Necrons and Tau into the game, which are both unique in their playstyle compared to other armies. Owning all versions of Dawn of War is vital to anyone who wants to be able to play all of the armies in multiplayer. (The original gives Chaos, Eldar, Orks, and Space Marines, Winter Assault for Imperial Guard, Dark Crusade for Tau and Necrons, and Soulstorm for Dark Eldar and Sisters of Battle.) Something that was unique, though some may consider it a flaw, is that this game is not "go through a campaign and watch the story unfold" like the original or Winter Assault. There is a story, but this game is a ...

  • good but unfinished

    Great game if you have the first two games (dawn of war, winter assault). These first add the five other races that make this one addictive. The Tau are a race that requires constant attention, due to the fact that they have no turrets. Build extra units and keep the base safe. They also only allow one or the other temples to be built on a given game. this is rather annoying when you see the cool units that each offer, yet can only have one or the other. The other race is the Necrons. they are over powered and very sneaky. They look cool and unlike the Tau, have turrets on the build menu. The blood and gore, that unlike its counter-part winter assault has, cannot be turned off in the game options. so if you dont mind an over sized heart and bloody chunks of god only knows what, then by all ...

  • Well worth it

    This game offers a wide range of races to choose from which is what makes it worth the purchase. Even after completing Global Conquest you can choose to use another one of the 7 races to choose from. Global conquest is the best part of the game. The first two installment of Dawn of War did not have this aspect to the game. I would have liked the game to be a bit harder on the normal difficulty level. Although it is quite tough on the normal level and it took me a couple of times to defeat an army on certain maps, I would have liked it to be a bit more challenging. The reason for that is if you put the game on hard it is almost, or I should say pretty much, impossible! I don't know how they expect you to defeat an army on the hard level? Anyway, the game is well woth it and I gave it ...

  • Campaigning AT HOME!! SWEET!!

    I've played Dawn of War, even though there hasn't been a good game for Warhammer 40k enthusiasts for the PC since Spacehulk. IT was great, Warcraft/Starcraft for the 40k Universe. Winter Assault, a neat expansion for Dawn of War that included an added race (Imperial Gaurd) and extras for the 4 existing Races. Nice, great expansion. Now we have the long awaited Dawn of War: Dark Crusade. IT IS GREAT!! You pick a race, one of 7 including Tau! and Necrons! added to the list of Eldar, Space Marines, Imperial Gaurd, Chaos and Orks. Once you've chosen your Army, you begin a Campaign to conquer the planet Kronus. You earn bonuses and wargear as you conquer territories. Bonuses are awarded for territories, such as Extra turns, cheaper reource costs, mobilty, and attacking extras. Wargear is ...

  • More than just an expansion pack

    This is Dawn of War's second expansion pack (after Winter Assault), and it brings a wealth of gameplay to the franchise. Not only does it introduce two new playable races - the Communistic Tau and the nihilistic Necrons - but the pack is playable as a stand-alone, without the original game! This pack also introduces a strategic element of gameplay, using a map of the planet to allow your army to maneuver and capture different provinces. Each gives differing amounts of resources as well as special abilities and units to use in battle. The single-player campaign is played with all 7 available races, each trying to dominate the planet. Cutscenes (rendered in the game engine) tell the story throughout the campaign, which even involves Imperial forces fighting each other. Overall this ...