A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.
Product Identifiers
Publisher
Bloomsbury Publishing PLC
ISBN-13
9781501356452
eBay Product ID (ePID)
23046365088
Product Key Features
Number of Pages
240 Pages
Language
English
Publication Name
Indie Games in the Digital Age
Publication Year
2020
Subject
Mathematics
Type
Textbook
Author
M.J. Clarke, Cynthia Wang
Subject Area
Multimedia
Format
Hardcover
Dimensions
Item Height
216 mm
Item Weight
476 g
Item Width
140 mm
Additional Product Features
Editor
M.J. Clarke, Cynthia Wang
Country/Region of Manufacture
United States
Series Title
Approaches to Digital Game Studies
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