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Rezensionen (1)

07. Mär 2018
Must have for combat makers
With variant rules and alternate types of combat laid out, any GM will have a blast styling new types of encounters, including castle sieges with siege weapons, arena combat, duels, and for the players, new class variants, loads of new spells, alternate Cavalier and Rouge versions called samurai and ninja respectively, and the Gunslinger, a cocky, brash close-mid range physical attacker who can perform all kinds of daring deeds, along with the firearms they use and eastern weapons! Deadly weapons make it easier to perform coup de graces! For gamemasters and players alike, you won't go wrong with this book!