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Standort: USAAngemeldet seit: 14. Nov 2006

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Good buyer, prompt payment, valued customer, highly recommended.
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Good buyer, prompt payment, valued customer, highly recommended.
Rezensionen (7)
07. Apr 2007
Worst of the 16-bit castlevanias, but still GOOD
It amazes me how uninformed people are about this game, it's NOT a port to the TG-16/PC engine game, it's a sequel, hence the Japanese title Dracula XX. The levels are all new, but the majority of the weapons and enemies are taken directly from the TG-16 game. Looking at the other 16-bit Castlevanias (CV 4, TG-16 DracX, Castlevania Chronicles, Bloodlines for Genesis), Dracula X for the SNES has taken one step forward and two steps back. Castlevania 4 let you whip in any direction, that feature is missing here (and missing in all the other games, actually). Bloodlines had exceptionally fast paced action and multiple characters, but these features aren't present here, either. And the TG-16 game was longer and had a bit more meat to it. This game feels more old-school than those others, the control and difficulty of combat feel a lot like the Chronicles/X68000 game. The graphics here are solid, but nothing special, they are a bit bland in some areas. The sound is good as well, though not near the best of what the series has to offer. The control is a throwback to the NES games, slow but precise, you'll need to be on-target with your attacks to avoid damage from incoming enemies. One bonus to the control is the ability to do a backflip with a well-timed button press. This move is essential to avoiding certain attacks, and comes in handy to the advanced player in normal situations too, so learn it well. One odd thing about this game is that your recovery time after being hit is almost nonexistent, meaning that if you're surrounded by enemies, you'll bounce around like a pinball, taking damage the whole way. I'm not sure I like this feature, but it keeps you on your toes. The overall difficulty is high, this one's a lot tougher than CV 4. Like the TG-16 game (and Richter in SotN), each item has a special and powerful "crash" move, for the knife the item crash causes you to fire knives in a continual stream for a few seconds, for the holy water the crash floods the screen with burning rain, damaging all enemies on screen. The crash moves, while powerful, use up a lot of hearts, so they are only occasionally useful. So is this game fun? Yes, it is, and it's worth playing for any Castlevania fan, you just need to forget that you've played better games that were released before it. The boss fights are memorable, and the hidden levels help compensate for the game's relative shortness. Non-Castlevania fans might want to steer clear of it, though, the difficulty could be a turn-off and there are better games in which to start Vampire-hunting in the Castlevania universe. But if you're looking for a challenge, mosey on down to Transylvania, and bring your morning star with you.
9 von 14 finden das hilfreich
10. Mai 2007
A brilliant strategy game in the style of FF Tactics
Tactics Ogre is a fine turn-based strategy game that has the player moving a team of eight charactes or so across an isometric battle field in skirmishes against enemy squads. This game is DEEP, much deeper than you standard RPG, and Tactics Ogre is also a lot more exciting than your standard strategy game, it really is an exemplary amalgam of the two genres. Positioning is the key on the battlefield; you'll want to get tot he high ground when possible, flank your enemy, and take out their most powerful fighters before they do the same to you. The physics system is nice, you'll do extra damage from higher ground, or from behind or to the side of an enemy. There are tons oof different classes of characters, and you'll want to try out most of them to maximize your fighting potential. As things progress, magic becomes increasinly important, your wizards will be the core of your attack in the latter parts of the game. You'll recruit characters to fight on your team as you go along, in fact, you can ask an enemy to join you in the middle of battle, it's not a bd idea to use this feature frequently, i recruited some tough lizardmen early on who served as my frontal defense for the better part of the game. The battles are nearly endless in this game, it's a long one. And there is one MASSIVE problem with the game's length - if you really want to be effective, you'll need to spend TONS of time leveling your characters up, it really gets tedious, and you're not really learning anything while you "train" them, it's just busy work, in true RPG form. I kid you not, yoiu spend almost twice as much time in training as you do in battle, this sort of artificial game lengthening is unfortunate at best (and it's become commonplace in modern games). If you DON'T spend lots of time, leveling up, you will lose charactes in battles, which is DEVASTATING, once they're gone, they're gone, and so are the twenty hours of work you put into them. This is a fantastic game crippled by one unfortunate flaw, if you've got time to kill, Tactics Ogre might be your beast of choice.
3 von 3 finden das hilfreich
04. Nov 2009
a rare gem... a shame so few have played it
An off-shoot of the Megami Tensei series, Jack Bros. is top-down action/puzzle game for the Virtual Boy, and it's also one of the rarest games for that system. The game is quite fun, it actually plays a lot like the dungeons from Legend of Zelda: Link to the Past. You start from the top floor, and, gathering keys, work your way through traps and enemies to the exit and drop down to the next level, descending until you reach the stage boss. Jack Bros. throws a nice mix of puzzle and action elements at you, which are made all the more interesting by the unique health system: not only is each stage timed, but every time you're hit you lose an extra chunk of time, anywhere from 5-30 seconds. it's this mix of speed and caution which really makes the game fun. Control is sharp, thanks in large part to the virtual Boy's dual D-pad layout. There are 4 characters to choose from (3 selectable, one secret), each with different attributes and his own unique special move. If you want the most challenge, play as Jack Skelton, sneaking around with his short-ranged sword attack really brings out the best of the game design. The graphics and sound are nice, and the 3D effects really draw the player into the game. If you have the cash, check this game out, 9/10 overall.