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Standort: USAAngemeldet seit: 22. Aug 2005

Detaillierte Verkäuferbewertungen

Durchschnitt in den letzten 12 Monaten

Genaue Beschreibung
4.9
Angemessene Versandkosten
4.8
Lieferzeit
5.0
Kommunikation
5.0

Alle Bewertungen (251)

greatmusicandmore (18395)- Bewertung vom Käufer.
Letzter Monat
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Good buyer, prompt payment, valued customer, highly recommended.
2***n (12)- Bewertung vom Käufer.
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Both figures arrived with a broken arm, so unable to attach normally. Should be able to fix with super glue. Thought were new in box so was not expecting damage.
l***i (150)- Bewertung vom Käufer.
Letzte 6 Monate
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Arrived quickly and in great shape, was just as advertised! A+++
h***m (8)- Bewertung vom Käufer.
Letzte 6 Monate
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THANK YOUU!! She arrived safe and sound, and I love her so much!!
r***u (17)- Bewertung vom Käufer.
Letzte 6 Monate
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Great seller
t***e (37)- Bewertung vom Käufer.
Letzte 6 Monate
Bestätigter Kauf
Figure arrived quickly and intact in new condition. Thanks!
Rezensionen (1)
19. Aug 2007
Its showing it's age, but Mortal Kombat is still fun.
I'll start off with one major problem for this game - because all of the special moves have been assigned a motion-control, there's no sense of accomplishment for pulling off a particularly tricky move; they're all rather easy to do once you've gotten used to the movement patterns. This problem is even worse for fatalities. In past games, every character had a unique set of finishing moves that served as a kind of "bonus-round" at the end of a match - there was a unique challenge in pulling off one of these moves in the five seconds given at the end of the match. Now, all characters share the same generic mutilations at the end of each match - the customizability is fun, but doesn't match the perverse pleasures derived from the special finishers from past games. Moreover - you can no longer perform "other" finishers like Friendships (it's a fun way to end a match), Mercies, Animalities... essentially, the Fatality of MK:A is analogous to the Brutalities of past games, only less impressive. That's not to say it's all bad, or even mostly bad. The character roster is great, and there's a lot of fan-service for long-time players. I do miss all of the great hidden/unlockable characters from past-games (there was a special sense of pride when using such a character against your friends) - and though they're all there right from the get-go, it's just not the same. Still, there's always a new character to try out if your current one just isn't working for you. The range of martial arts styles available is just too cool - I was particularly pleased about the inclusion of Vale Tudo and Jeet Kune Do styles. The create-a-fighter mode is a little overrated in my opinion - at least in regards to designing your fighter's appearance. There just aren't enough options, even after everything is unlocked. Still, it's possible to work within these limits to create decent characters, though after experimenting with it for a while I still tend to go with the stock fighters, especially since you can only save one custom fighter per profile. I can't imagine playing this on either of the original platforms it launched on - this version has the most fighters, most extras, and best graphics - even the special motion controls are fun and engaging more often than not. The Mortal Kombat series is certainly showing it's age now, but it's still fun to play, even if only for the nostalgia.
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