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aaron.king1

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Standort: USAAngemeldet seit: 19. Mai 2008

Alle Bewertungen (38)

dwaldrop420 (6763)- Bewertung vom Käufer.
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Thank you for an easy, pleasant transaction. Excellent buyer.
sonytvwatcher (80290)- Bewertung vom Käufer.
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Great ebayer, fantastic transaction, Thanks!!!
oldceb (48081)- Bewertung vom Käufer.
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Thanks for your purchase!
betterworldbooks (2622866)- Bewertung vom Käufer.
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Thanks!
betterworldbooks (2622866)- Bewertung vom Käufer.
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betterworldbooks (2622866)- Bewertung vom Käufer.
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Rezensionen (4)
03. Jul 2009
Not quite a knockout, but close
Prizefighter is 2K's answer to the Fight Night series. They had a good opening -- while EA Canada took three and a half years to overhaul the game engine for Round 4, there was a bit of a dearth in terms of good new boxing titles. Prizefighter takes a couple steps in the right direction, but it never gets all that close to the kind of experience boxing fans experienced in the Fight Night series. The good: Prizefighter introduces a host of new fighters (current and legends)and gets them involved in the storyline like never before. This is done through the intriguing career mode, which plays out like a documentary. Real fighters, Don King, and a host of actors play out the melodrama that is the life of a boxing prospect/star. The training games are more nuanced than what FNR 3 offered, as well. (The training games might be Prizefighter's apex.) Some of the out of the ring things are excessive or pointless (like increasing your public profile), but it picks up on something that was completely missing from FNR 3. There are also a number of new, real venues, 22 in all. The entrances, including music, are an improvement upon FNR 3, as are the the manifold customizable options for your fighter. The bad: Notice that I haven't mentioned anything about the gameplay yet. That's because it's not very good, for the most part. It's not that the controls are too clunky--you can figure out the timing, sidestepping, combination punching all pretty quickly. It's not even that the controls are unresponsive--that's usually the effect of your boxer's stamina being low. The real problem is that the Prizefighter doesn't improve upon the one gameplay slip up of FNR 3. That is, it doesn't produce a smooth, fast-paced, fluid in the ring experience. FNR 3 left room for improvement here (FNR 4 has improved it greatly), but Prizefighter did nothing here. It's worse that FNR 3. The movement and punches are all a bit robotic. In addition, the player models aren't all that great, and there is no semblance of collision detection--again, it's even worse in that regard than FNR 3 which had so-so collision detection. Another place where FNR 3 had deficiencies was in producing true-to-life fighting styles of it's boxers. Everyone pretty much fought the same, with the minor variations lying in the choice of different fighting styles. Again, Prizefighter doesn't make any improvements at all--again, it's actually worse. Reach means nothing, everyone moves and punches almost exactly the same, which in the end, means that any advantage depends on how well you (or your opponent) have mastered the controls. Overall, there is potential here, but it never reaches as high as it could. As perhaps should be expected out of something with Don King's name on it, there is more focus on some of the glitzier elements and less on nitty-gritty details. It's a shame because those are the same details that could have put it on a level plane with EA's Fight Night series. Now that FNR 4 is out--which improves on almost everything mentioned here--there's little reason to purchase Prizefighter.
22. Dez 2010
A Good Clean Listen
My wife is a big fan of the show "The Sing-Off," so I felt driven to purchase this CD for her. I'm not a particular fan of pop music, or a capella music, but one can't deny the immense talent of everyone in the group. They have wonderful voices and blend really, really nicely. While Nota's music is not exactly my cup of tea, this album is fun and--unlike to much pop music today--it is drenched with talent.
03. Jul 2009
FNR 4 is the only boxing game any fan should own
Fight Night Round 4 improves upon all elements in Round 3 that needed improvement. The new game engine allows you to partake in real in-fighting. Not only that, but for the first time in a boxing simulation, reach and particular fighter's styles really play out--and matter. For example, Tyson and Hagler need to get closer to their opponents to really inflict damage and press their strategy, while Lennox Lewis and Tommy Hearns can set up their big straight rights on the outside using the jab. There are also major improvements as far as the career mode is concerned. The one area where Don King Presents: Prizefighter made big strides was in its career mode. It was much more engrossing, was more nuanced, and despite some dead ends, was just more interesting than FNR 3. FNR 3's career mode just felt a bit sparse in comparison. Round 4 has fixed that problem with their new Legacy Mode. The silly rival feature from R3 is gone, replaced by a more realistic sort of outgrowth. There are end of the year awards in each weight class, and the calendar system gives you more control over your career than the simple listings from R3. Also, the ranking system is vastly improved--again, perhaps taking a note from Prizefighter, R4 employs a popularity function to figure your ranking (both standard and pound-for-pound). In Prizefighter, your public profile could rise or fall, but it had little effect on the game. In R3, there was no sense of fandom or popularity at all. R4 has again, made improvements. One final note: the total punch control system, I think, is better and easier to use than in R3. Body punches are easier throw, as are combinations, the punches are faster, and haymakers are no longer the be-all, end-all for good players. In summary, this is the best boxing game ever created. Period. Fight Night Round 4 lives up to all expectations.