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Rezensionen (1)

23. Jun 2016
Great strategy/fighting game with long loading times.
The idea is that it's a combination of a fighting game and strategy game. The gameplay is very good; everything is more or less balanced. Has "3" different modes but two of them are basically the same. Still, every mode is pretty good; there's Versus, which is just 1v1 fighting with each choosing a creature; there's Team Fighter which is just Versus but you select a team of an amount of creatures with certain costs and such, and the loser of each fight chooses which creature they will fight with next. The main game mode, War Games, is where the strategy element comes in. First, you select your faction - Light Order (Water), Light Chaos (Fire), Dark Order (Earth), or Dark Chaos (Wind). After you select your faction, you can build an army composed of four tiers of creatures in ascending order of power, Sentinels, which block enemy movement, Warriors, Champions, and an Overlord (a god or demigod). In 2-, 3-, or 4-player games, with a list of maps for each number of players, all of which are very fair, you pit the armies you've build against each other in a hexagonally-composed map, with Temples, Mana Wats, and differing terrain. Within War Games there is also a Campaign There are unlockable Gods that replace the Demigod if you finish the Campaign for each faction, but it's only permanent for the profile they were unlocked on. The game has a good combo-based combat system, with only a handful of things that are just a little unfair. That is not to say that all of the creatures are equal, as many of them are good counters to others. There is quite a bit more to the strategy element than I have described here, all of it interesting and very good. The game is not absolutely perfect, however, but such can be said of any game (except maybe Tetris).
Where this game disappointed me most was the godawful loading times. It can feel like forever waiting for just one battle to load, both in and out. Still, the game is very good regardless.