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Beginning C++ Through Game Programming by Michael Dawson (2010, Trade Paperback)

Über dieses Produkt

Product Identifiers

PublisherCourse Technology
ISBN-101435457420
ISBN-139781435457423
eBay Product ID (ePID)84576929

Product Key Features

Number of Pages352 Pages
LanguageEnglish
Publication NameBeginning C++ Through Game Programming
Publication Year2010
SubjectProgramming / Games, Programming Languages / C++, General
TypeTextbook
AuthorMichael Dawson
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height8.9 in
Item Weight28.8 Oz
Item Length1.2 in
Item Width7.3 in

Additional Product Features

Edition Number3
Intended AudienceScholarly & Professional
LCCN2010-928011
Reviews1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Dewey Edition22
IllustratedYes
Dewey Decimal005.13/3
Table Of ContentIntroduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
SynopsisBEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
LC Classification NumberQA76.76.C672

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