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Stop Staring : Facial Modeling and Animation Done Right by Jason Osipa (2003, Trade Paperback)

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Product Information

"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." _TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: Understanding how the whole face affects expression Learning visimes and lip sync techniques Constructing a mouth and mouth keys Building emotion through the eyes and brows Building interfaces to easily connect and control your models Skeletal setup, weighting, and rigging

Product Identifiers

PublisherWiley & Sons, Incorporated, John
ISBN-100782141293
ISBN-139780782141290
eBay Product ID (ePID)2544975

Product Key Features

AuthorJason Osipa
Publication NameStop Staring : Facial Modeling and Animation Done Right
FormatTrade Paperback
LanguageEnglish
Publication Year2003
TypeTextbook
Number of Pages368 Pages

Dimensions

Item Length9in
Item Height0.7in
Item Width7.5in
Item Weight25.6 Oz

Additional Product Features

Lc Classification NumberTr897.7
Table of ContentForeword. Introduction. PART I: GETTING TO KNOW THE FACE. Chapter 1: Learning the Basics of Lip Sync. Chapter 2: What the Eyes and Brows Tell Us. Chapter 3: Facial Landmarking. PART II: ANIMATING AND MODELING THE MOUTH. Chapter 4: Visimes and Lip Sync Technique. Chapter 5: Constructing a Mouth. Chapter 6: Mouth Keys. PART III: ANIMATING AND MODELING THE EYES AND BROWS. Chapter 7: Building Emotion: The Basics of the Eyes. Chapter 8: Constructing Eyes and Brows. Chapter 9: Eye and Brow Keys. PART IV: BRINGING IT TOGETHER. Chapter 10: Connecting the Features. Chapter 11: Skeletal Setup, Weighting, and Rigging.v Chapter 12: Interfaces for Your Faces. Chapter 13: A Shot in Production. Index.
Copyright Date2003
TopicImage Processing, Digital Media / Video & Animation, History / Modern (Late 19th Century to 1945)
Lccn2003-104322
Dewey Decimal006.6/96
Intended AudienceTrade
Dewey Edition22
IllustratedYes
GenreComputers, Art