Dewey Edition23
ReviewsDave Ross has created an invaluable tool for both students and professionals. While photos and models are useful, artists shouldn't be limited by the reference available to them. Dave gives the artist the means to build a figure from the imagination based on gesture, construction, and anatomy. --June Brigman, comics artist, co-creator of Power Pack from Marvel Comics, and professor of sequential art at the Savannah College of Art and Design
Dewey Decimal743.4
Table Of ContentForeword by Roy Thomas Introduction 1 A Perspective Primer 2 Introducing the Glass Mannequin 3 The Standing Figure 4 The Walking and Running Figure 5 The Crouching, Sitting, and Reclining Figure 6 Drawing the Head 7 Drawing Hands and Feet 8 The Skeleton 9 the muscles 10 Dynamic Action Conclusion index
SynopsisDraw the Human Figure Anywhere, Anytime For today's in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don't have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators , artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.
LC Classification NumberNC765.R587 2015