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Classic Game Design [OP] : From Pong to Pacman with Unity by Franz Lanzinger (2013, Trade Paperback)

Über dieses Produkt

Product Identifiers

PublisherMercury Learning & Information
ISBN-101937585972
ISBN-139781937585976
eBay Product ID (ePID)144197137

Product Key Features

Number of Pages300 Pages
Publication NameClassic Game Design [Op] : from Pong to Pacman with Unity
LanguageEnglish
SubjectProgramming / Games, General
Publication Year2013
TypeTextbook
AuthorFranz Lanzinger
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Weight20.2 Oz
Item Length9 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2013-937526
Grade FromCollege Graduate Student
IllustratedYes
Grade ToCollege Graduate Student
Table Of Content1) Introduction 2) Tools Of the Trade: A Crash Course 3) Pong 4) Classic Paddle Game 5) Breakout 6) Classic Brick Game 7) Space Invaders 8) Classic Vertical Shooter 9) Scramble 10) Classic Scrolling Shooter 11) Pacman 12) Classic Maze Game Epilogue Appendix I: Programming Using UnityScript Appendix II: Eight Rules of Classic Game Design
SynopsisYou too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power-ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and sound sources for the projects are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties. Features: * Uses seven Unity3D projects to allow for quick experimentation with classic game concepts * 4-color throughout with companion DVD that includes source code, art, and full projects * Includes historical anecdotes direct from one of the fabled Atari coin-op programmers * Detailed step-by-step instructions, dozens of exercises, and eight rules of classic game design * Contains unique insights on applying classic game design concepts to modern games, You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: "Pong", "Breakout", "Space Invaders", "Galaxian", and "Pacman". All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties. It features: uses five Unity3D projects to allow for quick experimentation with classic game concepts; 4-color throughout with companion DVD that includes source code, art, and clone version projects; includes historical anecdotes direct from one of the fabled Atari coin-op programmers; and, contains unique insights on applying classic game design concepts to modern games., Helps you learn how to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". This title also helps you discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects.
LC Classification NumberQA76.76.C672L3634