Mild fun, hopefully useful to new DMs
Somewhat well organized for the starting DM, particularly the parts on campaign & adventure creation. Probably not as good at giving practical guidance. Still, every new DM will probably be better off for having a copy of this.
Experienced DMs will NOT need this. That said, it covers enough ground that even experienced DMs will find a few items that can shore up their practices. And the suggestions for the outer planes are amusing.
Long time gamers will also be amused by the return of the (much improved) random dungeon elements tables. And, naturally, it's intriguing to see how the instruction to new DMs has evolved over the years. Alas, there is not the demand that one educate oneself, as there was with the original Gygax tome.
Probably too much space (again) is devoted to magic items. The artwork in that section, though, gives an imagination-stirring image of many of the items, often lifting them from the dullness of their mechanics.
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