Premier Press Game Development Ser.: Focus on 2D in Direct 3D by Ernest Pazera (2002, Trade Paperback)
Über dieses Produkt
Product Identifiers
PublisherCourse Technology
ISBN-101931841101
ISBN-139781931841108
eBay Product ID (ePID)2258834
Product Key Features
Number of PagesXvi, 271 Pages
Publication NameFocus on 2D in Direct 3d
LanguageEnglish
SubjectComputer Graphics
Publication Year2002
TypeTextbook
Subject AreaComputers
AuthorErnest Pazera
SeriesPremier Press Game Development Ser.
FormatTrade Paperback
Dimensions
Item Weight14 Oz
Item Length9.1 in
Item Width5.9 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2001-099835
Dewey Edition21
IllustratedYes
Dewey Decimal006.6/93
Table Of ContentPart 1: From Direct Draw 7.0 to Direct3D 8.0 1. Initializing Direct3D 2. Creating a Device 3. Vertex Formats 4. Drawing Primitives 5. Surfaces 6. Textures 7. Alpha Testing Part 2: Extending Direct3D 8. Coordinate Spaces 9. Vectors 10. Matrices 11. Geomtry Pipeline 12. Z Buffering 13. Lighting 14. Alpha Blending Part 3: Bringing It All Together 15. Models 16. Particle Systems 17. Point in a Poly 18. Wrap Up
SynopsisArmed with a copy of Quake III, a few tools, and a little knowledge readers can get up to the standard of a professional mod developer. A mod is a way of expanding the game. Readers should be able to get something playable on their screen by the end of the second chapter.