Objektorientiertes Softwaredesign in C++ von Ronald Mak: Neu-

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Object-Oriented Software Design in C++ by Ronald Mak: New
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Book Title
Object-Oriented Software Design in C++
Publication Date
2024-06-18
Pages
520
ISBN
9781633439504
Kategorie

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Product Identifiers

Publisher
Manning Publications Co. LLC
ISBN-10
163343950X
ISBN-13
9781633439504
eBay Product ID (ePID)
5064293320

Product Key Features

Number of Pages
520 Pages
Publication Name
Object-Oriented Software Design in C++
Language
English
Subject
Programming Languages / C++, Software Development & Engineering / General, General, Programming / Object Oriented
Publication Year
2024
Type
Textbook
Author
Ronald Mak
Subject Area
Mathematics, Computers
Format
Hardcover

Dimensions

Item Height
1.2 in
Item Weight
33.2 Oz
Item Length
9.1 in
Item Width
7.3 in

Additional Product Features

Dewey Edition
23
Dewey Decimal
005.133
Synopsis
Learn the fundamentals of Object-Oriented design by investigating good--and bad--code! Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Using an engaging "before-and-after" approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In Object-Oriented Software Design in C++, you'll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you're developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions Object-Oriented Software Design in C++ is a vital guide to building the kind of high performance applications delivered by the pros--all using industry-proven design principles and patterns. You'll learn how to gather and analyze requirements so you're building exactly what your client is looking for, backtrack mistakes with iterative development, and build a toolbox of design patterns that troubleshoot common issues with application architecture. The book's accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology Good design is the foundation of great software. Mastering the principles of object-oriented design is the surest way to create applications that run fast, have few bugs, and last well into the future. Written especially for new C++ programmers, this easy-to-read book gently mentors you in the art of designing great software. About the book Object-Oriented Software Design in C++ introduces object-oriented design principles, practices, and patterns in clear, jargon-free language. The instantly-familiar before-and-after examples highlight the benefits of good design. Each chapter is full of friendly conversations that anticipate your questions and help point out the subtleties you might overlook. Along the way, you'll pick up tips about idiomatic C++ style that will set your code apart. What's inside Design-code-test iterations Design principles for common programming problems Architecture design patterns in plain English Recursion and multithreading About the reader Examples are in C++ 17. About the author Ronald Mak is a former NASA senior scientist. Currently, he teaches computer science at San Jose State University. The technical editor on this book was Juan Rufes . Table of Contents PART 1 1 The path to well-designed software 2 Iterate to achieve good design PART 2 3 Get requirements to build the right application 4 Good class design to build the application right PART 3 5 Hide class implementations 6 Don't surprise your users 7 Design subclasses right PART 4 8 The Template Method and Strategy Design Patterns 9 The Factory Method and Abstract Factory Design Patterns 10 The Adapter and Façade Design Patterns 11 The Iterator and Visitor Design Patterns 12 The Observer Design Pattern 13 The State Design Pattern 14 The Singleton, Composite, and Decorator Design Patterns PART 5 15 Designing solutions with recursion and backtracking 16 Designing multithreaded programs, Object-Oriented Software Design in C++ is packed with 'before' program examples that show what not to do, followed by 'after' versions built with the benefits of good design. You'll learn how to gather and analyze requirements so you're building exactly what your client is looking for, discover how to utilize iterative development to backtrack mistakes, and revise your code to be as good as it can be., Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Learn the fundamentals of Object-Oriented Design by investigating good and bad code. Using an engaging before-and-after approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In it, you'll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you're developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions
LC Classification Number
QA76.73.C153M3 2024

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