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Noise Channels: Glitch and Error in Digital Culture by Peter Krapp: New
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eBay-Artikelnr.:403996996693
Artikelmerkmale
- Artikelzustand
- Book Title
- Noise Channels: Glitch and Error in Digital Culture
- Publication Date
- 2011-10-28
- Pages
- 216
- ISBN
- 9780816676255
Über dieses Produkt
Product Identifiers
Publisher
University of Minnesota Press
ISBN-10
0816676259
ISBN-13
9780816676255
eBay Product ID (ePID)
109042132
Product Key Features
Number of Pages
216 Pages
Language
English
Publication Name
Noise Channels : Glitch and Error in Digital Culture
Subject
Media Studies, Internet / General, Social Aspects / General, Digital Media / General, Digital
Publication Year
2011
Type
Textbook
Subject Area
Art, Computers, Social Science
Series
Electronic Mediations Ser.
Format
Trade Paperback
Dimensions
Item Height
0.4 in
Item Weight
8.5 Oz
Item Length
8.5 in
Item Width
5.5 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2011-003819
Dewey Edition
22
Reviews
" Noise Channels offers an intriguing and insightful analysis of 'creative writing' under the conditions of networked computing. Ranging from hypertext to machinima, it argues that cultural creativity operates by embracing, rather than overcoming or eliminating, limitations (noise). Noise Channels is, beyond doubt, an important contribution to the field of new media studies." --Wendy Hui Kyong Chun, Brown University, " Noise Channels offers an intriguing and insightful analysis of 'creative writing' under the conditions of networked computing. Ranging from hypertext to machinima, it argues that cultural creativity operates by embracing, rather than overcoming or eliminating, limitations (noise). Noise Channels is, beyond doubt, an important contribution to the field of new media studies." -Wendy Hui Kyong Chun, Brown University, "With a jam-packed intellectual bandwidth, Noise Channels reconfigures how we think about digital culture. Distortion reveals system characteristics: Peter Krapp uses this classic insight to illuminate the vibrant aesthetic and practical offspring of the computer. Marx knew it, Freud knew it, and so do Krapp's fractious gang of characters. Rarely have the secret affinities among continental high theorists, engineering visionaries, and avant-garde artists been revealed so freshly." --John Durham Peters, University of Iowa, "With a jam-packed intellectual bandwidth, Noise Channels reconfigures how we think about digital culture. Distortion reveals system characteristics: Peter Krapp uses this classic insight to illuminate the vibrant aesthetic and practical offspring of the computer. Marx knew it, Freud knew it, and so do Krapp's fractious gang of characters. Rarely have the secret affinities among continental high theorists, engineering visionaries, and avant-garde artists been revealed so freshly." -John Durham Peters, University of Iowa
Dewey Decimal
302.23/1
Table Of Content
Contents Acknowledgments Introduction 1. Hypertext and Its Anachronisms 2. Terror and Play, or What Was Hacktivism? 3. Noise Floor: Between Tinnitus and Raw Data 4. Gaming the Glitch: Room for Error 5. Machinima and the Suspensions of Animation Notes Index
Synopsis
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace--rather than overcome--the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human-computer interface. Grounding the digital humanities in the conditions of possibility of computing culture, Krapp puts forth his insight on the critical role of information in the creative process., To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace-rather than overcome-the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human-computer interface. Grounding the digital humanities in the conditions of possibility of computing culture, Krapp puts forth his insight on the critical role of information in the creative process.
LC Classification Number
QA76.9.C66K74 2011
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