Table Of ContentTable of Contents Preface Ch. 1. Three-Dimensional Geometry in Computer Graphics Ch. 2. Representation of Objects Ch. 3. Viewing Systems Ch. 4. Reflection and Illumination Models Ch. 5. Rendering Algorithms Ch. 6. Parametric Representation and Practice Ch. 7. Shadows and Textures Ch. 8. Ray Tracing Ch. 9. Volume Rendering Ch. 10. Radiosity Ch. 11. Anti-aliasing Ch. 12. Functionally Based Modeling Methods Ch. 13. Three-Dimensional Computer Animation Ch. 14. Color Spaces and Monitor Considerations Appendix A. Viewing Transformation for a Simple Four-parameter Viewing System Appendix B. A Wireframe System Appendix C. An Implementation of a Renderer Appendix D. The Utah Teapot References Index
SynopsisThis second edition of this text has all-new materials covering modelling and representation, viewing systems, parametric representation and scientific visualization. The book has been revised throughout to reflect new developments in the field.