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Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies by D
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Standort: Fairfield, Ohio, USA
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eBay-Artikelnr.:388171259029
Artikelmerkmale
- Artikelzustand
- ISBN-13
- 9781476670799
- Book Title
- Rerolling Boardgames
- ISBN
- 9781476670799
Über dieses Produkt
Product Identifiers
Publisher
Mcfarland & Company, Incorporated Publishers
ISBN-10
147667079X
ISBN-13
9781476670799
eBay Product ID (ePID)
5038721914
Product Key Features
Number of Pages
227 Pages
Language
English
Publication Name
Rerolling Boardgames : Essays on Themes, Systems, Experiences and Ideologies
Subject
Board Games, General
Publication Year
2020
Type
Textbook
Subject Area
Sports & Recreation, Games & Activities
Series
Studies in Gaming Ser.
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
11.1 Oz
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2020-027932
Dewey Edition
23
Reviews
Readers, whether they are game scholars, game designers, or keen players, will likely find much of interest in what is both an academically interesting and practical set of essays." - Manchester Game Studies Network
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
794
Table Of Content
Table of Contents Acknowedgments Introduction Douglas Brown and Esther MacCallum-Stewart Themes Playing for Time (Paul Booth) Collaborative Games Redux: New Lessons from the Past 10 Years (José P. Zagal) Twilight Struggle, or: How We Stopped Worrying About the Hexagons (Giaime Alonge and Riccardo Fassone) Systems Materially Mediated: Boardgames as Interactive Media and Mediated Communication (Joe A. Wasserman) More Than the Sum of Their Bits: Understanding the Gameboard and Components (Melissa J. Rogerson, Martin Gibbs and Wally Smith) A Mixed Blessing? Exploring the Use of Computers to Augment and Mediate Boardgames (Karl Bergström and Staffan Björk) Experiences Gamifying Salvation: Gyan Chaupar Variants as Representations of (Re)Births and Lives (Souvik Mukherjee) Guilt Trips for the Cardboard Colonialists: The Function of Procedural Rhetoric and the Contact Zone in Archipelago (Dean Bowman) Playing Games, Splitting Selves (C. Thi Nguyen) Ideologies Narrative Machines: A Ludological Approach to Narrative Design (Malcolm Ryan, Robin Dixon and Esther MacCallum-Stewart) Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches (Owen Gottlieb and Ian Schreiber) About the Contributors Index
Synopsis
In this collection, game theorists analyse boardgame play and player behaviour, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play., Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play., Alongside the explosion of videogames, boardgames-from fast-paced party games to intensely strategic titles-have increased in number, popularity and diversity. Events such as Essen Spiel, Gen Con and the UK Games EXPO and the rise of crowdfunding have diversified game development as the influence of fans has increased. In geek culture, boardgames bring people together. In academia, they are used to teach elements of design and game mechanics. In these new essays, game theorists analyze boardgame play, player behavior and the complex interactions that boardgames foster. Game designers discuss the opportunities for narrative and for social play. Cultural theorists discuss boardgames' complex history as both physical artifacts and play experiences. Book jacket.
LC Classification Number
GV1312.R47 2020
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