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HTML5 Leinwand von Steve Fulton; Jeff Fulton-
by Steve Fulton; Jeff Fulton | PB | LikeNew
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eBay-Artikelnr.:376534781316
Artikelmerkmale
- Artikelzustand
- Neuwertig
- Hinweise des Verkäufers
- Binding
- Paperback
- Book Title
- HTML5 Canvas
- Weight
- 2 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9781449393908
Über dieses Produkt
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
144939390X
ISBN-13
9781449393908
eBay Product ID (ePID)
18038672196
Product Key Features
Number of Pages
654 Pages
Publication Name
Html5 Canvas : Native Interactivity and Animation for the Web
Language
English
Publication Year
2011
Subject
Programming / Games, Programming Languages / HTML, Web / Web Programming, Programming Languages / Javascript
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.3 in
Item Weight
37.2 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.74
Table Of Content
Preface; Running the Examples in the Book; What You Need to Know; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments;Chapter 1: Introduction to HTML5 Canvas; 1.1 The Basic HTML Page; 1.2 Basic HTML We Will Use in This Book; 1.3 The Document Object Model (DOM) and Canvas; 1.4 JavaScript and Canvas; 1.5 HTML5 Canvas "Hello World!"; 1.6 Debugging with Console.log; 1.7 The 2D Context and the Current State; 1.8 The HTML5 Canvas Object; 1.9 Another Example: Guess The Letter; 1.10 What's Next;Chapter 2: Drawing on the Canvas; 2.1 The Basic File Setup for This Chapter; 2.2 The Basic Rectangle Shape; 2.3 The Canvas State; 2.4 Using Paths to Create Lines; 2.5 Advanced Path Methods; 2.6 Compositing on the Canvas; 2.7 Simple Canvas Transformations; 2.8 Filling Objects with Colors and Gradients; 2.9 Filling Shapes with Patterns; 2.10 Creating Shadows on Canvas Shapes; 2.11 What's Next;Chapter 3: The HTML5 Canvas Text API; 3.1 Displaying Basic Text; 3.2 Setting the Text Font; 3.3 Text and the Canvas Context; 3.4 Text with Gradients and Patterns; 3.5 Width, Height, Scale, and toDataURL() Revisited; 3.6 Final Version of Text Arranger; 3.7 What's Next;Chapter 4: Images on the Canvas; 4.1 The Basic File Setup for This Chapter; 4.2 Image Basics; 4.3 Simple Cell-Based Sprite Animation; 4.4 Advanced Cell-Based Animation; 4.5 Applying Rotation Transformations to an Image; 4.6 Creating a Grid of Tiles; 4.7 Zooming and Panning an Image; 4.8 Pixel Manipulation; 4.9 Copying from One Canvas to Another; 4.10 What's Next;Chapter 5: Math, Physics, and Animation; 5.1 Moving in a Straight Line; 5.2 Bouncing Off Walls; 5.3 Curve and Circular Movement; 5.4 Simple Gravity, Elasticity, and Friction; 5.5 Easing; 5.6 What's Next?;Chapter 6: Mixing HTML5 Video and Canvas; 6.1 HTML5 Video Support; 6.2 Converting Video Formats; 6.3 Basic HTML5 Video Implementation; 6.4 Preloading Video in JavaScript; 6.5 Video and the Canvas; 6.6 Video on the Canvas Examples; 6.7 Animation Revisited: Moving Videos; 6.8 What's Next?;Chapter 7: Working with Audio; 7.1 The Basic Tag; 7.2 Audio Formats; 7.3 Audio Tag Properties, Functions, and Events; 7.4 Playing a Sound with No Audio Tag; 7.5 Creating a Canvas Audio Player; 7.6 Case Study in Audio: Space Raiders Game; 7.7 What's Next;Chapter 8: Canvas Game Essentials; 8.1 Why Games in HTML5?; 8.2 Our Basic Game HTML5 File; 8.3 Our Game's Design; 8.4 Game Graphics: Drawing with Paths; 8.5 Animating on the Canvas; 8.6 Applying Transformations to Game Graphics; 8.7 Game Graphic Transformations; 8.8 Game Object Physics and Animation; 8.9 A Basic Game Framework; 8.10 Putting It All Together; 8.11 The player Object; 8.12 Geo Blaster Game Algorithms; 8.13 The Geo Blaster Basic Full Source; 8.14 Rock Object Prototype; 8.15 What's Next;Chapter 9: Combining Bitmaps and Sound; 9.1 Geo Blaster Extended; 9.2 Creating a Dynamic Tile Sheet at Runtime; 9.3 A Simple Tile-Based Game; 9.4 What's Next;Chapter 10: Mobilizing Games with PhoneGap; 10.1 Going Mobile!; 10.2 Creating the iOS Application with PhoneGap; 10.3 Beyond the Canvas; 10.4 What's Next;Chapter 11: Further Explorations; 11.1 3D with WebGL; 11.2 Multiplayer Applications with ElectroServer 5; 11.3 Conclusion;Colophon;
Synopsis
No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation. Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development. Create and modify 2D drawings, text, and bitmap images Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games on Canvas Use bitmaps and tile sheets to develop animated game graphics Go mobile: port Canvas applications to iPhone with PhoneGap Explore ways to use Canvas for 3D and multiplayer game applications, No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.Create and modify 2D drawings, text, and bitmap imagesIncorporate and manipulate video, and add audioBuild a basic framework for creating a variety of games on CanvasUse bitmaps and tile sheets to develop animated game graphicsGo mobile: port Canvas applications to iPhone with PhoneGapExplore ways to use Canvas for 3D and multiplayer game applications, HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You'll learn how to build interactive multimedia applications with HTML5's Canvas, using this new element to draw, animate, compose images, and more. You'll also learn the best way to use existing JavaScript libraries, as well as how to incorporate related aspects such as audio and video. Ideal for web developers and experienced Flash and Silverlight developers, HTML5 Canvas shows you how to build several interactive web games as a way to learn the topics presented. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming. Now is the time to join the HTML5 revolution, and this is the book to get you started., HTML5 is revolutionizing the way web applications are developed, and this practical, hands-on book puts you right in the middle of the action. You'll learn how to build interactive multimedia applications with HTML5's Canvas, using this new element to draw, animate, compose images, and more. You'll also learn the best way to use existing ......
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