Essential ActionScript 2.0 von Moock, Colin-

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Essential ActionScript 2.0 by Moock, Colin
by Moock, Colin | PB | Good
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Binding
Paperback
Book Title
Essential ActionScript 2.0
Weight
1 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9780596006525
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596006527
ISBN-13
9780596006525
eBay Product ID (ePID)
30764062

Product Key Features

Number of Pages
532 Pages
Publication Name
Essential Actionscript 2. 0 : Object-Oriented Development with Actionscript 2. 0
Language
English
Publication Year
2004
Subject
Computer Graphics, Programming / General, Digital Media / Video & Animation, Programming / Object Oriented
Type
Textbook
Author
Colin Moock
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
26.1 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2004-303772
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
Foreword Preface Part I: The ActionScript 2.0 Language Chapter 1: ActionScript 2.0 Overview Chapter 2: Object-Oriented ActionScript Chapter 3: Datatypes and Type Checking Chapter 4: Classes Chapter 5: Authoring an ActionScript 2.0 Class Chapter 6: Inheritance Chapter 7: Authoring an ActionScript 2.0 Subclass Chapter 8: Interfaces Chapter 9: Packages Chapter 10: Exceptions Part II: Application Development Chapter 11: An OOP Application Framework Chapter 12: Using Components with ActionScript 2.0 Chapter 13: MovieClip Subclasses Chapter 14: Distributing Class Libraries Part III: Design Pattern Examples in ActionScript 2.0 Chapter 15: Introduction to Design Patterns Chapter 16: The Observer Design Pattern Chapter 17: The Singleton Design Pattern Chapter 18: The Model-View-Controller Design Pattern Chapter 19: The Delegation Event Model Part IV: Appendixes Appendix A: ActionScript 2.0 Language Quick Reference Appendix B: Differences from ECMAScript Edition 4 Colophon
Synopsis
In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In "Essential ActionScript 2.0, bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. "Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you bestpractices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in "Essential ActionScript 2.0. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. "Essential ActionScript 2.0 is the one book every ActionScript coder must own., In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process.In Essential ActionScript 2.0 , bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash.Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0 . Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0.Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own., Colin Moock covers everything you'll need to know about the new ActionScript language and its methodologies. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books., In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript 2.0 , bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0 . Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.
LC Classification Number
TR897.7

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