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Project Arcade: Baue deine eigene Arcade-Maschine (ExtremeTech) von John St. Clair-
by John St. Clair | PB | LikeNew
US $9,96
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Standort: Aurora, Illinois, USA
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eBay-Artikelnr.:376427659757
Artikelmerkmale
- Artikelzustand
- Neuwertig
- Hinweise des Verkäufers
- Binding
- Paperback
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9780764556166
Über dieses Produkt
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0764556169
ISBN-13
9780764556166
eBay Product ID (ePID)
30223453
Product Key Features
Book Title
Project Arcade : Build Your Own Arcade Machine
Number of Pages
504 Pages
Language
English
Topic
Video & Electronic
Publication Year
2004
Illustrator
Yes
Genre
Games & Activities
Book Series
Extremetech Ser.
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
26.5 Oz
Item Length
9 in
Item Width
7.3 in
Additional Product Features
Intended Audience
Trade
LCCN
2004-103159
Dewey Edition
22
Series Volume Number
8
Dewey Decimal
794.8/22
Table Of Content
Acknowledgments. Introduction. Part I: Playing Your Games the Way They Are Meant to Be Played-with Arcade Controls. Chapter 1: Picking Your Path to Game-Playing Nirvana. Chapter 2: Building Your Arcade Cabinet. Part II: Designing and Building Your Dream Arcade Control Panel. Chapter 3: Pushing Your Buttons and the Joy of Joysticks. Chapter 4: Taking Your Game Out for a Spin-Spinners and Trackballs. Chapter 5: Arcade Controls for Power Gamers. Chapter 6: Building the Control Panel. Part III: Hooking Things Up Under the Hood-Time to Trick the Computer. Chapter 7: How It Works-Turning a Computer into the Brains of an Arcade Machine. Chapter 8: Using the Keyboard Connector for Arcade Controls. Chapter 9: Arcade Controls Using the Mouse Connector. Chapter 10: Miscellaneous Bits of Arcade Trickery. Part IV: Putting Together the Final Pieces. Chapter 11: Audio-Silence Isn't Golden. Chapter 12: A Picture Is Worth a Thousand . . .Tokens? Chapter 13: Installing the Computer. Chapter 14: Choosing and Loading Software. Chapter 15: Buttoning Up the Odds and Ends. Part V: Like the Concept but Not Sure You Have It in You? Chapter 16: Stuck? Frustrated? Out of Quarters? Chapter 17: Buying Your Way to Gaming Nirvana. Chapter 18: Online Places to Go. Appendix A: Where to Find Arcade Parts for Your Project. Appendix B: The Great Debate-Preserving Versus MAMEing the Past. Appendix C: What's on the CD-ROM. Index. End-User License Agreement.
Synopsis
You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget 2. Design and build the cabinet 3. Construct the controllers 4. Build the console 5. Pick an old game's brain 6. Install the emulator 7. Convince a PC it's a game 8. Connect a monitor and speakers 9. Add a marquee 10. GO PLAY! Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes * Complete cabinet plans and diagrams * MAME32 software * Paint Shop Pro? evaluation version * Links to hundreds of arcade cabinet projects, With a few simple tools, a PC, and this book, anyone can build their very own arcade-style video game. In Build Your Own Arcade Game, arcade expert John St. Clair guides readers through several projects, with a focus on building a complete arcade cabinet. ., You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget 2. Design and build the cabinet 3. Construct the controllers 4. Build the console 5. Pick an old game's brain 6. Install the emulator 7. Convince a PC it's a game 8. Connect a monitor and speakers 9. Add a marquee 10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes * Complete cabinet plans and diagrams * MAME32 software * Paint Shop Pro? evaluation version * Links to hundreds of arcade cabinet projects, You can go back, and here's howRemember the days_and quarters_you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like.Start Here1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY!Includes diagrams, detailed instructions, essential software, and moreCD-ROM IncludesComplete cabinet plans and diagramsMAME32 softwarePaint Shop Pro® evaluation versionLinks to hundreds of arcade cabinet projects
LC Classification Number
GV1469.3
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