MOMENTAN AUSVERKAUFT

Ghosts of Craven Manor : A Ghostly Time Travelling Game Book by Joseph Daniels (2019, Trade Paperback)

Über dieses Produkt

Product Identifiers

PublisherIndependently Published
ISBN-101093596643
ISBN-139781093596649
eBay Product ID (ePID)21038772343

Product Key Features

Book TitleGhosts of Craven Manor : a Ghostly Time Travelling Game Book
Number of Pages276 Pages
LanguageEnglish
Publication Year2019
AuthorJoseph Daniels
Book SeriesMagma Gamebooks Ser.
FormatTrade Paperback

Dimensions

Item Height0.7 in
Item Weight17 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
TitleLeadingThe
SynopsisThis book is an interactive novel which takes you on a ghostly, time travelling adventure with multiple paths and puzzles that you must solve to reach one of multiple, thrilling climaxes.You are Dave Ingram. When you and your fiancée are given a chance to move into Craven Manor, you think that you have just been given the deal of a lifetime. That is until you discover the house is haunted. When your fiancée is possessed by one of the spirits inhabiting the house, you learn that the only way to free her is with the aid of a time travelling amulet. In an attempt to remove the ghosts from the house, you must travel through time and learn the truth about what happened there, so that you can either fight the threat in the present, or possibly attempt to prevent it in the past. The choice is yours., This book is an interactive novel which takes you on a ghostly, time travelling adventure with multiple paths and puzzles that you must solve to reach one of multiple, thrilling endings. You are Dave Ingram. When you and your fiancée are given a chance to move into Craven Manor, you think that you have just been given the deal of a lifetime. That is until you discover the house is haunted. When your fiancée is possessed by one of the spirits inhabiting the house, you learn that the only way to free her is with the aid of a time travelling amulet. In an attempt to remove the ghosts from the house, you must travel through time and learn the truth about what happened there, so that you can either fight the threat in the present, or possibly attempt to prevent it in the past. The choice is yours.