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Kingdom Keepers Boxed Set : Featuring Kingdom Keepers I, II, and III by Ridley Pearson (2014, Trade Paperback)

Über dieses Produkt

Product Identifiers

PublisherHyperion Books for Children
ISBN-101484704029
ISBN-139781484704028
eBay Product ID (ePID)178704687

Product Key Features

Book TitleKingdom Keepers Boxed Set : Featuring Kingdom Keepers I, II, and III
Number of Pages1296 Pages
LanguageEnglish
Publication Year2014
TopicFantasy & Magic, Mysteries & Detective Stories, General, Social Themes / Values & Virtues, People & Places / United States / General, Media Tie-In
IllustratorYes
GenreJuvenile Fiction
AuthorRidley Pearson
Book SeriesKingdom Keepers Ser.
FormatTrade Paperback

Dimensions

Item Height3.1 in
Item Weight53.8 Oz
Item Length8.9 in
Item Width6 in

Additional Product Features

Intended AudienceJuvenile Audience
Dewey Edition23
Grade FromThird Grade
Dewey Decimal813.6
Grade ToSeventh Grade
SynopsisThe first three Kingdom Keepers books from award winning author, Ridley Pearson, is now available in a box set with an exclusive Kingdom Keepers Handbook In book one, five young teens tapped as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas--permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival. Read the entire New York Times Best-Selling series Kingdom Keepers: Disney After Dark (book 1) Kingdom Keepers: Disney at Dawn (book 2) Kingdom Keepers: Disney in Shadow (book3) Kingdom Keepers: Power Play (book 4) Kingdom Keepers: Shell Game (book 5) Kingdom Keepers: Dark Passage (book 6) Kingdom Keepers: The Insider (book 7), In book one, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival., The first three tales in a popular series about five teens tapped as theme park guides', who find themselves pitted against Disney villains threatening both the future of Disney World and the stability of the world outside. In book 1, using a new technology called DHI, Finn Whitman, and four other kids are transformed into hologram projections. In book 2, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months, who informs him there is trouble at the Animal Kingdom. Then in book three, the kids search for Wayne, who has now vanished!', Experience the (dark) magic of a world set in the Disney theme parks, which have collectively sold over 1 million copies. The first 3 in the series in one set.

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