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Book Title
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Z
Publication Date
2015-05-21
Pages
200
ISBN
9781628924688
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Bloomsbury Publishing
ISBN-10
1628924683
ISBN-13
9781628924688
eBay Product ID (ePID)
204188838

Product Key Features

Number of Pages
200 Pages
Language
English
Publication Name
Shigeru Miyamoto : Super Mario Bros. , Donkey Kong, the Legend of Zelda
Publication Year
2015
Subject
Programming / Games, Media Studies, Video & Electronic
Type
Textbook
Subject Area
Computers, Social Science, Games & Activities
Author
Jennifer Dewinter
Series
Influential Video Game Designers Ser.
Format
Hardcover

Dimensions

Item Height
0.5 in
Item Weight
13.5 Oz
Item Length
8.5 in
Item Width
5.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2015-000344
Reviews
The Influential Video Game Designers series aims at a gap in interdisciplinary games studies: the game-'auteur.' To date, video games are considered goods-produced in economics without authorship. However, a close look shows that the 'object' of the video game comprises not only modes of production or economics, but also the perspective of a maker. In this sense, the first volume of the series, about the Japanese game designer Shigeru Miyamoto, is conceptually and theoretically the right decision: Miyamoto is a game designer who is rather unknown to public, but certainly popular and ever-present (at least to a general audience) with his games. To discuss the work, aesthetic preferences, and strategies of production of a man who could be addressed as one of the 'father figures' of game design is the right decision. The book itself is not only a must-have for everybody interested in gaming culture, game design or the Japanese gaming industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong., The Influential Video Game Designers series aims at a gap in interdisciplinary games studies: the game-'auteur.' To date, video games are considered goods-produced in economics without authorship. However, a close look shows that the "object" of the video game comprises not only modes of production or economics, but also the perspective of a maker. In this sense, the first volume of the series, about the Japanese game designer Shigeru Miyamoto, is conceptually and theoretically the right decision: Miyamoto is a game designer who is rather unknown to public, but certainly popular and ever-present (at least to a general audience) with his games. To discuss the work, aesthetic preferences, and strategies of production of a man who could be addressed as one of the 'father figures' of game design is the right decision. The book itself is not only a must-have for everybody interested in gaming culture, game design or the Japanese gaming industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong., Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda really gets at the heart of Miyamoto's influence on the gaming industry ... Providing a great understanding of Shigeru Miyamoto's role in the gaming industry, it's a book that also gives readers an understanding of the history of gaming as a whole, as well as the many influences one influential designer can have ... it provides a fascinating look at how the gaming industry has evolved through the years., "The Influential Video Game Designers series aims at a gap in interdisciplinary games studies: the game-'auteur.' To date, video games are considered goods-produced in economics without authorship. However, a close look shows that the 'object' of the video game comprises not only modes of production or economics, but also the perspective of a maker. In this sense, the first volume of the series, about the Japanese game designer Shigeru Miyamoto, is conceptually and theoretically the right decision: Miyamoto is a game designer who is rather unknown to public, but certainly popular and ever-present (at least to a general audience) with his games. To discuss the work, aesthetic preferences, and strategies of production of a man who could be addressed as one of the 'father figures' of game design is the right decision. The book itself is not only a must-have for everybody interested in gaming culture, game design or the Japanese gaming industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong." -- Rolf Nohr, Professor of Media Aesthetics / Media Culture, The Braunschweig University of Art, Germany "Historians of digital games have until now lacked a critical assessment of the game industry's most famous and influential designer, Shigeru Miyamoto. This certainly held us back, but Jennifer deWinter has at last removed the problem with this balanced account of his achievements. The rest of us will have to get busy and build on her outstanding work." -- Henry Lowood, History of Science & Technology Collections and Film & Media Collections, Stanford University Libraries, USA "With this book Jennifer deWinter and Carly Kocurek have made an enormous contribution to the study of videogame history, design and aesthetics. This is not only due to the work's novel focus upon a single designer, but also due to the forensic manner in which they unpack the complex relationship between Miyamoto's oeuvre and the material conditions which influenced every design decision. Written in an engaging, concise style, this is more than just a book for academics: it is essential reading for any designer or fan of the medium." -- Steven Conway, Lecturer in Games & Interactivity, Swinburne University of Technology, Australia "I came to this book knowing very little about Miyamoto, but, like anyone else who's been playing video games since he was a kid, and having played at least a dozen of his titles, several are permanently burned into my brain. DeWinter lays out his many influences, from his time exploring caves in the rural region where he grew up to his time as a teenage banjo player. There were multiple moments when I came across some new (to me) piece of information about Miyamoto, thought back to a game of his - in some cases, one I haven't played in years - and felt the cognitive click of recognition." --Jessie Singal, The Boston Globe " Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda really gets at the heart of Miyamoto's influence on the gaming industry ... Providing a great understanding of Shigeru Miyamoto's role in the gaming industry, it's a book that also gives readers an understanding of the history of gaming as a whole, as well as the many influences one influential designer can have ... it provides a fascinating look at how the gaming industry has evolved through the years." -- Games Fiends "As Influential Video Game Designers: Shigeru Miyamoto stands, the book is a must-read for young game designers and those who may be considering entering the field. The book provides the greatest insight I've ever read on the history, philosophy and creative process of perhaps the most beloved game creator in industry history." -Patrick Scott Patterson, SyFy Games
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8
Table Of Content
Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index
Synopsis
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong -games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve., Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest and study has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Game Designers and Their Teams is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. ..You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda , and Donkey Kong , just to name a few. His being named to Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. ..Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professional, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design., Video games are considered by many to be just entertainment--essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong --games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve., Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong -games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
LC Classification Number
GV1469.3.D49 2015

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