Table Of ContentChapter 1: Game Production OverviewChapter 2: Roles on the TeamChapter 3: Formal Production ProcessesChapter 4: Legal InformationChapter 5: Developer and Publisher RelationshipsChapter 6: Hiring and Retaining TalentChapter 7: TeamsChapter 8: Effective CommunicationChapter 9: VoiceoverChapter 10: MusicChapter 11: Motion CaptureChapter 12: CinematicsChapter 13: OutsourcingChapter 14: Marketing and Public RelationsChapter 15: ConceptChapter 16: Game RequirementsChapter 17: Game PlanChapter 18: Production TechniquesChapter 19: Production CycleChapter 20: Making BuildsChapter 21: Software RatingsChapter 22: LocalizationChapter 23: TestingChapter 24: Code ReleasingChapter 25: PostmortemsChapter 26: Closing KitsGlossaryResources
SynopsisThe Game Production Handbook, Second Edition Presents Information That A Producer, Lead, Or Studio Manager Needs To Know In Order To Successfully Develop A Game From Concept To Gold Master. The General Game Development Topics Such As Pre-Production, Production, Testing, And Code Release Are Covered, Along With More Specific Topics Such As How To Organize Voice-Over And Mo-Cap Shoots, Creating Cinematics, Working With Marketing, Localizations, Working With External Contractors, Writing Documentation, And Project Management Practices. New Material Includes Additional Information On Project And Personnel Management, New Technologies, Online Gaming Issues And Middleware, And Updated Examples From Next-Generation Games. It Includes New Interviews With Industry Experts Who Discuss Insider Knowledge And Real World Examples Of What Works And What Doesn'T Work In Game Development. A Fictitious Game Project Is Used To Fully Illustrate The Production Cycle, Documentation, And Other Production Concepts. The Book Has A CD-ROM That Includes All The Templates/Forms, So Anyone Can Immediately Apply The Principles Discussed In The Book. An Instructor Resource Kit Is Available For Use As A Textbook. (Ebook Version Does Not Include The CD-ROM)