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Beginning C++ Through Game Programming by Michael Dawson (2014, Trade Paperback)

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Product Identifiers

PublisherCourse Technology
ISBN-101305109910
ISBN-139781305109919
eBay Product ID (ePID)201632363

Product Key Features

Number of Pages352 Pages
Publication NameBeginning C++ Through Game Programming
LanguageEnglish
Publication Year2014
SubjectProgramming / Games, Programming Languages / C++, General
FeaturesRevised
TypeTextbook
Subject AreaComputers
AuthorMichael Dawson
FormatTrade Paperback

Dimensions

Item Height8.9 in
Item Weight24.8 Oz
Item Length1.1 in
Item Width7.2 in

Additional Product Features

Edition Number4
Intended AudienceScholarly & Professional
LCCN2014-939190
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1526
Edition DescriptionRevised edition
Table Of ContentIntroduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
SynopsisWhen it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming., When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
LC Classification NumberQA76.76.C672

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Relevanteste Rezensionen

  • A great book for beginners and intermediate programmers

    Beginning C++ through game programming by Michael Dawson is in my opinion the best introduction to the C++ programming language, explaining the basics in a simple and comprehensive way. The books doesn't mention the more complex gestures of the language, but it is more than enough to get you started with a solid foundation on object-oriented (OO) programming.

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  • Love the book

    Love the book... thanks

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