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Gamification by Design : Implementing Game Mechanics in Web and Mobile Apps by Christopher Cunningham and Gabe Zichermann (2011, Trade Paperback)

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Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-101449397670
ISBN-139781449397678
eBay Product ID (ePID)109042064

Product Key Features

Number of Pages208 Pages
Publication NameGamification by Design : Implementing Game Mechanics in Web and Mobile Apps
LanguageEnglish
SubjectProgramming / Games, User Interfaces, Web / Design
Publication Year2011
TypeTextbook
AuthorChristopher Cunningham, Gabe Zichermann
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height0.3 in
Item Weight14.3 Oz
Item Length9.2 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2012-382507
Dewey Edition23
IllustratedYes
Dewey Decimal006.7
Table Of ContentPreface; Acknowledgments;Introduction; Gamification; Engagement; Loyalty; What Gamification Isn't;Chapter 1: Foundations; 1.1 The Fun Quotient; 1.2 The Evolution of Loyalty; 1.3 Status at the Wheel; 1.4 The House Always Wins;Chapter 2: Player Motivation; 2.1 Powerful Human Motivators; 2.2 Why People Play; 2.3 Player Types; 2.4 Social Games; 2.5 Intrinsic versus Extrinsic Motivation; 2.6 Progression to Mastery; 2.7 Motivational Moment: Be the Sherpa;Chapter 3: Game Mechanics: Designing for Engagement (Part I); 3.1 MDA Framework; 3.2 Game Mechanics; 3.3 Points; 3.4 Levels; 3.5 Leaderboards;Chapter 4: Game Mechanics: Designing for Engagement (Part II); 4.1 Badges; 4.2 Onboarding; 4.3 Challenges and Quests; 4.4 Social Engagement Loops; 4.5 Customization; 4.6 Gaming the System; 4.7 Agile and Gamification Design; 4.8 Empty Bar Problem: Foursquare; 4.9 Dashboards;Chapter 5: Game Mechanics and Dynamics in Greater Depth; 5.1 Feedback and Reinforcement; 5.2 Game Mechanics in Depth; 5.3 Putting It Together;Chapter 6: Gamification Case Studies; 6.1 Nike Plus: Making Fitness Fun; 6.2 Gamify Questions--or Answers; 6.3 Health Month; 6.4 Conclusion;Chapter 7: Tutorial: Coding Basic Game Mechanics; 7.1 Planning a Gamification Makeover; 7.2 A System for Tracking Scores and Levels; 7.3 Badges; 7.4 Displaying Player Scores and Levels on the Site; 7.5 The Trophy Case; 7.6 Summary;Chapter 8: Tutorial: Using an Instant Gamification Platform; 8.1 Game On; 8.2 Critical Elements of an Online Rewards Experience; 8.3 Planning a Rewards Project; 8.4 Developing a Rewards Program; 8.5 Analytics; 8.6 The Game's Just Beginning;Colophon;
SynopsisWhat do Foursquare, Nike, and Groupon have in common? These websites and many others use game mechanics and game design to deliver a sticky, viral, and satisfying experience to their customers. This book provides the design strategy and tactics you need to integrate gamification into any kind of consumer-facing website, new or existing, with design patterns, meaningful code samples, and in-depth chapters on major gamification APIs. With hundreds of technical and process options to choose from, implementing game mechanics can be complicated. Gamification by Design clarifies the possibilities and offers a series of steps for developers, producers, and product managers who want their websites to deliver powerful consumer engagement and enjoy viral growth. * Understand the true power of games and how they work with your business * Choose the right games for your site, and learn game types by business model * Learn the advantages of building a standalone games channel * Know the rules for gamification design and learn some common devices * Discover what it takes to implement gamification, What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer, producer, or product specialist, "Gamification by Design" will show you how game mechanics can help you build customer loyalty.Discover the motivational framework game designers use to segment and engage consumersUnderstand core game mechanics such as points, badges, levels, challenges, and leaderboardsEngage your consumers with reward structures, positive reinforcement, and feedback loopsCombine game mechanics with social interaction for activities such as collecting, gifting, heroism, and statusDive into case studies on Nike and Yahoo , and analyze interactions at Google, Facebook, and ZyngaGet the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville"Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." Adam LovingFreelance Social Game Developer and founder of Twibes Twitter Groups", This book provides the design strategy and tactics you need to integrate gamification into any kind of consumer-facing website, new or existing, with design patterns, meaningful code samples, and in-depth chapters on major gamification APIs., What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again."--Adam LovingFreelance Social Game Developer and founder of Twibes Twitter Groups
LC Classification NumberQA76.76.C672Z53 2011