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Einführung in die Informatik mit Java von Jesse Liberty LEHRER Handbuch Disc-
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Standort: Lompoc, California, USA
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eBay-Artikelnr.:303725665123
Artikelmerkmale
- Artikelzustand
- Topic
- Science
- Subjects
- Computer & IT
- Country/Region of Manufacture
- United States
- Special Attributes
- Illustrated
- Book Title
- JAVA
- ISBN
- 9780078225932
Über dieses Produkt
Product Identifiers
Publisher
Mcgraw-Hill Education
ISBN-10
0078225930
ISBN-13
9780078225932
eBay Product ID (ePID)
2841064
Product Key Features
Educational Level
High School, Elementary School
Number of Pages
784 Pages
Language
English
Publication Name
Introduction to Computer Science, Using Java, Student Edition
Publication Year
2003
Subject
Programming Languages / Java, Computer Science, World
Type
Textbook
Subject Area
Computers, History
Format
Hardcover
Dimensions
Item Height
1.2 in
Item Weight
66.5 Oz
Item Length
11.2 in
Item Width
8.8 in
Additional Product Features
Intended Audience
Elementary/High School
Grade From
Ninth Grade
Grade To
Twelfth Grade
Edition Description
Student edition
Table Of Content
Unit 1: Getting Started Chapter 1: Introduction Chapter Overview and Objectives History of Computers Computer Hardware Software Programming Languages Software Development Process Chapter 1 Review Chapter 2: Your First Java Application Chapter Overview and Objectives Program Concepts Creating Programs Chapter 2 Review Chapter 3: Classes and Class Members Chapter Overview and Objectives Public Interface and Private Implementation Creating Your Own Classes Methods Designing Your Own Class Chapter 3 Review Chapter 4: Inside Class Methods Chapter Overview and Objectives Variables Operators Chapter 4 Review Chapter 5: Program Structures Chapter Overview and Objectives Branching Logical Operators Looping Putting It All Together: A Bouncing Ball Chapter 5 Review Unit 2: Topics in Object-Oriented Programming Chapter 6: Event-Driven Programming Chapter Overview and Objectives Event Sources and Listeners Responding to Mouse Events Creating a Timer Anonymous ActionListener Chapter Review Chapter 7: Object-Oriented Programming and Classes Overview and Objectives Refactoring Encapsulating Responsibility Method Overloading Chapter 7 Review Chapter 8: Specialization and Inheritance Chapter Overview and Objectives Implementing Specialization with Inheritance Differentiating Classes Polymorphism Chapter 8 Review Chapter 9: Interfaces Chapter Overview and Objectives Creating Interfaces Implementing Multiple Interfaces Interfaces vs. Abstract Classes Chapter 9 Review Unit 3: Working with Collections Chapter 10: Introduction to Arrays Chapter Overview and Objectives Arrays Wrapping Arrays in Classes Using Polymorphic Objects in an Array Chapter 10 Review Chapter 11: Two-Dimensional Arrays Chapter Overview and Objectives Creating and Using Two-Dimensional Arrays Implementing Cellular Automata with Arrays and Bit Patterns Running the Cellular Automaton The Game of Life Implemented with Two-Dimensional Arrays Chapter 11 Review Chapter 12: Collections Chapter Overview and Objectives The Java Collection Frameworks The ArrayList Combining Types in a List Chapter 12 Review Chapter 13: Processing Data in Collections Chapter Overview and Objectives Object Wrappers Iterators Linked Lists Sets Chapter 13 Review Chapter 14: Map Collections and Custom Collection Classes Chapter Overview and Objectives Maps Creating a Custom Collection Class Chapter 14 Review Unit 4: Advanced Topics Chapter 15: Exceptions Chapter Overview and Objectives Throwing and Catching Exceptions Exception Classifications Chapter 15 Review Chapter 16: Strings, Files, and File Parsing Chapter Overview and Objectives Working with Strings Reading and Writing Files Parsing and Tokens Chapter 16 Review Chapter 17: Recursion Chapter Overview and Objectives Recursion Towers of Hanoi Graphical Towers of Hanoi Chapter 17 Review Chapter 18: Sorting Chapter Overview and Objectives Creating Sortable Objects Sorting Algorithms Appendices Appendix A: Java Installation Appendix B: Java Documentation Appendix C: Operators of Precedence Appendix D: Binary and Hexadecimal Appendix E: Object, the Ultimate Base Class Appendix F: AP Correlation Chart
Synopsis
Glencoe's" Introduction to Computer Science Using Java" provides students with a highly visual way of learning Java programming. This colorful text provides the information needed for students enrolled in Computer Science I courses, and for students planning to take the AP Computer Science A exam (which has recently switched from C++ to Java). An AP correlation chart is provided in the student edition to help readers locate information that is relevant to the A exam, and "AP Exam Prep" exercises throughout the book help students prepare for the AP test. The Teacher Resource Manual also provides AP information and resources for teachers, and links to important AP sites can be found on the book's Web site. The textbook immediately introduces students to concepts that are essential to object-oriented programming and develops these concepts throughout various code programs and examples. Programs are examined line-by-line through in-text code blocks. Complete programs are then provided for students to compile and run. The output for every program is also provided either in the book or on the teacher CD so students can see what happens when the code is run., Glencoe''s Introduction to Computer Science Using Java provides students with a highly visual way of learning Java programming. This colorful text provides the information needed for students enrolled in Computer Science I courses, and for students planning to take the AP Computer Science A exam (which has recently switched from C++ to Java). An AP correlation chart is provided in the student edition to help readers locate information that is relevant to the A exam, and "AP Exam Prep" exercises throughout the book help students prepare for the AP test. The available Teacher Resource Manual also provides AP information and resources for teachers, and links to important AP sites can be found on the book''s Web site. The textbook immediately introduces students to concepts that are essential to object-oriented programming and develops these concepts throughout various code programs and examples. Programs are examined line-by-line through in-text code blocks. Complete programs are then provided for students to compile and run. The output for every program is also provided either in the book or on the teacher CD so students can see what happens when the code is run.
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