MOMENTAN AUSVERKAUFT

Java and Eclipse for Computer Science by Sean Liming and John R. Malin (2018, Trade Paperback)

Über dieses Produkt

Product Identifiers

PublisherAnnabooks
ISBN-10099118873X
ISBN-139780991188734
eBay Product ID (ePID)21038908270

Product Key Features

Number of Pages593 Pages
LanguageEnglish
Publication NameJava and Eclipse for Computer Science
SubjectGeneral
Publication Year2018
TypeTextbook
AuthorSean Liming, John R. Malin
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height1.5 in
Item Weight48.1 Oz
Item Length9 in
Item Width7.5 in

Additional Product Features

Intended AudienceCollege Audience
Grade FromTwelfth Grade
Grade ToCollege Sophomore
SynopsisAlmost every job today has some interaction with a computer or a computing device. Computers come in all shapes and sizes such as smartphones, ATM machines, thermostats, test equipment, robotics, point-of-sale systems, cloud servers, projection systems, and, oh yes, personal computers. All of them need to be designed, built, and programmed. Having a good understanding of computer programming and Computer Science can provide a good foundation for one's career. The Java programming language is one of the most popular programming languages used today. By learning Java, you will have a good understanding of structured programming, and Java is a good vehicle to learn the basics of Computer Science. Employers are always looking for new-hires to have practical experience. The best way to stand out during the interview process is to demonstrate that you have a familiarity with the tools used by professional programmers. There are many Java development tools available, but when it comes to Java programming, Eclipse is the tool frequently used in the industry. Eclipse is a popular Integrated Development Environment (IDE) that supports Java, C/C++, and web development. This textbook combines Java programming, Computer Science, and a popular development tool that not only prepares you for the Computer Science curriculum but also beyond the classroom into your professional career. The 14 chapters start with the basics of how Algebra flows into computer programming, moves on to logical program flow, and then to Object Oriented Programming. After these fundamentals come the advanced topics of recursion, search, sort, and Big-O notation. Going beyond the basic curriculum material, the later chapters cover graphical programming with JavaFX, File I/O, an introduction to data structures, and finishes with JavaFX 2-D Game development. There are many computer activities to provide a hands-on experience and keep you involved during the reading of this book.