Yes, buy this book.
OK.... Third edition GURPS Fantasy Bestiary. What makes this book so awsome?
First, let's talk about layout. The table of contents lists the monsters first by traits.
Are you looking for magical creatures? Creatures with breath or stare attacks? Creatures with unusual characteristics, like carnivorous plants?
All easy to find. In addition, it has an alphabetical table of contents.
But why buy it?
If you are a GURPS player (and you should be playing this game) you know that 4E is lacking any bestiaries or vehicle books (at least published by SJG). Fortunately, 3E has you covered, without even squinting hard I have used the 3E bestiaries in my 4E games, and this one is the nicest of the lot, in my estimation.
SJG published this one right at the end of 3E, in what was really the end of the golden age of GURPS, and although the 4E rules are a bit cleaner, especially on points costs, these late 3E books are something special, despite not being released in color. They have an energy that seems to jump off the page. As an enthisiastic GM I come back to Fantasy Bestiary often, even when running my Friday night sci-fi game. It is easy to use most of these monsters even in a hard or weird sci-fi setting, or a post-apoc Gamma World setting. Magic, psionics, superpowers or none at all, these monsters will keep your players guessing.
So I'd say get one of these if you can, either a vintage original or as a PDF, and treat your players in your GURPS game.
Bestätigter Kauf: JaArtikelzustand: Gebraucht