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AI Game Engine Programming Second Ed. - Paperback, by Schwab Brian - Very Good
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eBay-Artikelnr.:266703649502
Artikelmerkmale
- Artikelzustand
- Book Title
- AI Game Engine Programming
- ISBN
- 9781584505723
Über dieses Produkt
Product Identifiers
Publisher
Charles River Apparel Media
ISBN-10
1584505729
ISBN-13
9781584505723
eBay Product ID (ePID)
66847109
Product Key Features
Number of Pages
736 Pages
Language
English
Publication Name
Ai Game Engine Programming
Subject
Programming / Games, Intelligence (Ai) & Semantics, General
Publication Year
2008
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.8 in
Item Weight
52.1 Oz
Item Length
9.1 in
Item Width
7.4 in
Additional Product Features
Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2008-938147
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/1526
Table Of Content
Chapter 1: Basic Definitions and Concepts Chapter 2: AI Engine: Basic Components and Design Chapter 3: AIsteroids: Our AI Test Bed Chapter 4: Game Genres Chapter 5: Basic AI Techniques Chapter 6: Advanced AI Techniques Chapter 7: Distributed AI Design Chapter 8: Common AI Development Concern Chapter 9: Debugging Chapter 10: Conclusions
Synopsis
A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, "AI Game Engine Programming, Second Edition" will expand your AI knowledge and skills from start to finish.
LC Classification Number
QA76.76.C672
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