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Maya Feature Creature Creations by Todd Palamar (2002, Trade Paperback)

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Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584502258
ISBN-139781584502258
eBay Product ID (ePID)2137660

Product Key Features

Number of Pages450 Pages
LanguageEnglish
Publication NameMaya Feature Creature Creations
SubjectComputer Graphics, Digital Media / Video & Animation, Subjects & Themes / Plants & Animals
Publication Year2002
TypeTextbook
AuthorTodd Palamar
Subject AreaArt, Computers
FormatTrade Paperback

Dimensions

Item Weight33.7 Oz
Item Length9.2 in
Item Width7.4 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2002-007069
Dewey Edition21
IllustratedYes
Dewey Decimal006.6/9
Table Of ContentAcknowledgments xiii Preface xv PART I IN THE BEGINNING? 1 CHAPTER 1 GETTING READY 3 CHAPTER 2 PRE-PRODUCTION 19 CHAPTER 3 BIOLOGY 101: IMITATING LIFE 33 PART II REFERENCE MATERIAL 49 CHAPTER 4 DESIGN AND CONQUER 51 CHAPTER 5 SCULPTING 101 CHAPTER 6 SCANNED DATA 135 PART III MODELING FOR FILM 153 CHAPTER 7 THE TOOLS 155 CHAPTER 8 THE POLYGON PROXY 173 CHAPTER 9 MODELING THE SKELETON 191 CHAPTER 10 MODELING THE SKIN 207 PART IV TEXTURING FOR FILM 233 CHAPTER 11 RESOLUTIONS 235 CHAPTER 12 MAKE IT REAL 251 PART V ANATOMICALLY CORRECT 285 CHAPTER 13 SKELETONS 287 CHAPTER 14 MUSCLES AND TENDONS 305 CHAPTER 15 THE DYNAMICS OF LIFE 331 CHAPTER 16 FAT 347 PART VI CONCLUSION 355 CHAPTER 17 WRAPPING IT UP 357 APPENDIX ABOUT THE CD-ROM 365 INDEX
SynopsisThe days of unrealistic, herky-jerky monsters, aliens, and Godzillas are gone, thanks to the power of programs like Maya. With this state-of-the-art application, you can create fantastically real creatures to take on starring roles or just traumatize other characters in a movie. Maya Feature Creature Creations teaches the fundamentals of how to develop, create, and implement your own next generation computer generated character. Written for 3D artists and modelers of all levels with a solid understanding of Maya, the book provides an easy-to-follow process for building an anatomy based CG character with physics-driven, elastic skin. Upon completing this book, you'll walk away with a character that was sculpted in clay and modeled with subdivision surfaces using Maya. You can easily modify this creature for own purposes and use the skills and techniques you learned to create a variety of other Hollywood-quality characters.
LC Classification NumberTR897.7.P34 2002