Dewey Decimal793.93
SynopsisA complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes,Stormwrack™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-basedD&Dcampaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more. AUTHOR BIO: RICHARD BAKER is a senior designer for Wizards of the Coast, Inc. His most recent roleplaying game design credits include,Complete Arcane™ andMonster Manual™ v.3.5. Richard is also theNew York Timesbest-selling author of the novelCondemnation. JOSEPH D. CARRIKER, JR. has developed and written more than 30 titles for various d20 gaming companies, most notably Sword & Sorcery Studios' Scarred Lands setting. JENNIFER CLARKE-WILKES is an editor for Wizards of the Coast, Inc. She works primarily on theDungeons & Dragons® Miniatures line, but has edited various roleplaying game books. She co-authoredSandstorm™ and Savage Species™., This third in a series of beautifully illustrated supplements focuses on play in specific environmental climes, Maelstrom contains rules for sea campaigns and covers land-based D&D campaigns and dungeon adventures., A complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom(TM) contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more.