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Rules of Play : Game Design Fundamentals by Katie Salen Tekinbas (2003, Hardcover)

Über dieses Produkt

Product Identifiers

PublisherMIT Press
ISBN-100262240459
ISBN-139780262240451
eBay Product ID (ePID)2377677

Product Key Features

Number of Pages688 Pages
LanguageEnglish
Publication NameRules of Play : Game Design Fundamentals
SubjectProgramming / Games, Computer Graphics, Interactive & Multimedia
Publication Year2003
TypeTextbook
AuthorKatie Salen Tekinbas
Subject AreaComputers
FormatHardcover

Dimensions

Item Height1.4 in
Item Weight56 Oz
Item Length10.2 in
Item Width8.4 in

Additional Product Features

Intended AudienceTrade
LCCN2003-045923
Reviews"Rules of Playis an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." -Nathan Shedroff, author of Experience Design
Grade FromCollege Graduate Student
IllustratedYes
SynopsisAn impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
LC Classification NumberQA76.76.C672S25 2003

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Good value

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Relevanteste Rezensionen

  • Game Design standard

    An excellent deep dive text on game design.

    Bestätigter Kauf: JaArtikelzustand: Neu

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