Bild 1 von 14














Galerie
Bild 1 von 14














The Game Master's Book of Traps, Puzzles, and Dungeons by Jeff Ashworth LIKE NEW
US $14,99
Ca.EUR 12,92
oder Preisvorschlag
Artikelzustand:
“In very good condition - Please see the pictures!”
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Versand:
US $5,97 (ca. EUR 5,15) USPS Media MailTM. 
Standort: San Angelo, Texas, USA
Lieferung:
Lieferung zwischen Di, 4. Nov und Mo, 10. Nov nach 94104 bei heutigem Zahlungseingang
Rücknahme:
30 Tage Rückgabe. Käufer zahlt Rückversand. Wenn Sie ein eBay-Versandetikett verwenden, werden die Kosten dafür von Ihrer Rückerstattung abgezogen. 
Zahlungen:
Sicher einkaufen
- Gratis Rückversand im Inland
- Punkte für jeden Kauf und Verkauf
- Exklusive Plus-Deals
Der Verkäufer ist für dieses Angebot verantwortlich.
 eBay-Artikelnr.:226822553037
 Artikelmerkmale
- Artikelzustand
- Neuwertig
- Hinweise des Verkäufers
- “In very good condition - Please see the pictures!”
- Narrative Type
- Fiction
- ISBN
- 9781948174985
Über dieses Produkt
Product Identifiers
Publisher
TopiX Media Lab
ISBN-10
1948174987
ISBN-13
9781948174985
eBay Product ID (ePID)
2321453796
Product Key Features
Book Title
Game Master's Book of Traps, Puzzles and Dungeons : A Punishing Collection of Bone-Crunching Contraptions, Brain-teasing Riddles and Stamina-testing Encounter Locations for 5th Edition RPG Adventures
Number of Pages
256 Pages
Language
English
Publication Year
2022
Topic
Reference, General, Role Playing & Fantasy
Illustrator
Hilton, Kyle, Yes
Genre
Games & Activities
Book Series
The Game Master Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
34.9 Oz
Item Length
11.1 in
Item Width
8.9 in
Additional Product Features
Intended Audience
Trade
Reviews
"As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts "A worthy addition to your toolbox." -- Mini Warzone "This Dungeons & Dragons book is an essential addition to any Dungeon Master's arsenal." -- Best Reviews, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan. Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative "Often, players need to solve a riddle or puzzle to find a hidden treasure or break into a lair, and it can be exhausting trying to come up with the perfect idea every time. That's where The Game Master's Book of Traps, Puzzles and Dungeons comes in." -- Screenrant, Best Dungeons & Dragons Gifts, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host, "As sharp as a razor-spiked pit and as clever as a sphinx with a Ph.D. in puzzlecraft. If you see your DM toting this book around, you'd better bring your "A" game, too!" -- Matt Forbeck, New York Times -bestselling author, Dungeons & Dragons: Endless Quest, Marvel Multiverse Role-Playing Game "A fantastic drag-and-drop resource for any GM who wants to shake things up and challenge their players with unique scenarios. The Game Master's Book of Traps, Puzzles and Dungeon s is a must have for your collection--sure to add fun to your adventures for years to come." -- Aaron Hübrich, Publisher and Creative Director, Jetpack7 "Offers a ton of unique puzzles and encounters at various challenge levels for any group of players to tackle." -- The Mary Sue "A great answer for players in your group that are looking for a bit more than just bashing monsters' heads in." -- The Geekly Grind "Kick back, flip open a page and start building a dungeon your players will never forget!" -- Jim Davis and Jonathan Pruitt, Web DM "This book is an essential addition to any dungeon master's arsenal. It's packed full of challenging riddles, puzzles, spiked pits, and Rube Goldberg-style death traps to make any game session an epic adventure." -- FOX 31 (TV) "Jeff Ashworth does a great job explaining how to use traps appropriately, giving great DM advice. Well-written and well-laid out." -- Flint Fireforge, YouTube Host "You're going to like what you find in this book." -- The Barn Owl Creative
Dewey Edition
23
TitleLeading
The
Dewey Decimal
793.93
Synopsis
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players' critical thinking skills alongside their critical rolls during tabletop RPG play., The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word., The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.
LC Classification Number
GV1469.6
Artikelbeschreibung des Verkäufers
Info zu diesem Verkäufer 
tsmokey
100% positive Bewertungen•124 Artikel verkauft
Angemeldet als privater VerkäuferDaher finden verbraucherschützende Vorschriften, die sich aus dem EU-Verbraucherrecht ergeben, keine Anwendung. Der eBay-Käuferschutz gilt dennoch für die meisten Käufe. Mehr erfahrenMehr erfahren
Beliebte Kategorien in diesem Shop
Verkäuferbewertungen (71)
- 6***u (6)- Bewertung vom Käufer.Letzter MonatBestätigter KaufGreat experience. Seller is easy to reach through messaging. I had shipping issues and they worked with me to get my package. The purse was as described and in good condition. Fair pricing and was packed in a box with paper inside purse to hold shape.
- d***0 (152)- Bewertung vom Käufer.Letzter MonatBestätigter KaufPerfect purchasing experience. Merchandise arrived exactly as described, well packaged and timely. I am very pleased with the purchase for the price. I recommend this seller.
- 0***c (579)- Bewertung vom Käufer.Letzte 6 MonateBestätigter KaufThank you for the care provided to package and mail this item. It arrived as described in good condition.Antwort von tsmokey- Verkäufer tsmokey hat auf Bewertung reagiert.- Verkäufer tsmokey hat auf Bewertung reagiert.I'm glad you got it. Enjoy!Vogue 1455 Lynn Mizono Girls Reversible Pullover Dress Pattern 6 7 8 Very Easy (Nr. 226781347435)
Produktbewertungen & Rezensionen
Relevanteste Rezensionen
- 04. Jun. 2025Good helpful bookBestätigter Kauf: JaZustand: NeuVerkauft von: mojon19 
- 28. Mai. 2024Awesome! Thank You!Bestätigter Kauf: JaZustand: NeuVerkauft von: allendebrag 
Noch mehr entdecken:
- Masters of the Universe Jugendliche Hörbücher und Hörspiele,
- Erwachsene Masters of the Universe Hörbücher und Hörspiele,
- Penguin Books Sprachkurse und Lehrmaterialien,
- Masters of the Universe Jugendliche Hörbücher und Hörspiele,
- Penguin Books Studium und Erwachsenenbildung,
- Masters-of-the-Universe - Europa-Editions Hörbücher und Hörspiele,
- Erwachsene Masters of the Universe Hörbücher und Hörspiele,
- Ungekürzte Masters of the Universe Buchreihe Hörbücher und Hörspiele,
- Retro Gamer,
- Bücher mit Kinder- & Jugendliteratur Jeff Kinney

