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Tricks des 3D Spiels Programmierung Gurus Rasterung LaMothe ohne CD ROM-
US $54,99
Ca.EUR 47,30
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Versand:
US $5,22 (ca. EUR 4,49) USPS Media MailTM.
Standort: Oakland City, Indiana, USA
Lieferung:
Lieferung zwischen Mi, 29. Okt und Fr, 31. Okt nach 94104 bei heutigem Zahlungseingang
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eBay-Artikelnr.:197714030702
Artikelmerkmale
- Artikelzustand
- Personalized
- No
- Level
- Advanced
- ISBN
- 9780672318351
Über dieses Produkt
Product Identifiers
Publisher
SAMS
ISBN-10
0672318350
ISBN-13
9780672318351
eBay Product ID (ePID)
2465754
Product Key Features
Number of Pages
1728 Pages
Publication Name
Tricks of the 3d Game Programming Gurus : Fundamentals of 2D and 3d
Language
English
Publication Year
2003
Subject
Programming / Games, Computer Graphics
Type
Textbook
Subject Area
Computers
Format
CD-ROM / Trade Paperback
Dimensions
Item Height
2.4 in
Item Weight
89.7 Oz
Item Length
9.1 in
Item Width
7.4 in
Additional Product Features
Intended Audience
Trade
LCCN
99-067392
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/1526
Synopsis
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization , they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future., Focusing on 3D game programming, this book provides advance coverage for the intermediate and advanced game programmer. We now have the technology to create games that look real, but, all this technology isn't easy or trivial to understand. This book will give readers the knowledge to create a full 3D, texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. They could also understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future., Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
LC Classification Number
QA76.76.C672L3613
Artikelbeschreibung des Verkäufers
Info zu diesem Verkäufer
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