MOMENTAN AUSVERKAUFT

Psychnow! Version 2.0 : Interactive Experiences in Psychology by Wadsworth Staff (2003, Digital, Other)

Über dieses Produkt

Product Identifiers

PublisherWadsworth
ISBN-100534590462
ISBN-139780534590468
eBay Product ID (ePID)2416508

Product Key Features

Number of Pages1 Pages
Publication NamePsychnow! Version 2.0 : Interactive Experiences in Psychology
LanguageEnglish
Publication Year2003
SubjectPsychotherapy / General, General
TypeTextbook
Subject AreaSelf-Help, Psychology
AuthorWadsworth Staff
FormatDigital, Other

Dimensions

Item Weight2.4 Oz
Item Length10.2 in
Item Width5.9 in

Additional Product Features

Intended AudienceCollege Audience
ReviewsI found the overall activity of the on-line collaborative units an excellent learning experience. The learning sequence is appropriate, including planning, brainstorming, experiencing, analyzing (dound-robin), reporting, and assessing learning.
IllustratedYes
Table Of Content1. Accessing Psychology.2. Human Development.3. The Brain and Consciousness.4. Sensation and Perception.5. Learning and Cognition.6. Motivation and Emotion.7. Personality and Abnormal Behavior.8. Social Psychology.
SynopsisOriginally conceived as a fun, exploratory CD designed to teach some of the most difficult topics in introductory psychology in a more fun and engaging way, version 2.0 continues its theme of getting students "hooked" on psychology. There are four main sections to the CD: 1) Interactive Modules, each with a consistent structure: "Explore" introduces the topic in an interesting way; "Lesson" elaborates on topics; and "Apply" offer hands on activities to test understanding. 2) InteractNow , Team Based On-line Collaborative Labs with chat and threaded discussion groups. Each of the 8 Labs features a "Multimedia Simulation" and innovative exercises to help students interact with the psychological concepts and learn team dynamics; 3) ExperimentNOW - Research experiments allow students to do classic experiments and receive their own data. There are 15 experiments on Perception, Neurocognition, Memory, Imagery and Concepts; 4) Quiz-GameNOW - enables two teams of students to review the material by playing against each other, scoring points in the "Back and Forth," "Lightning" and "Bonus Bet" rounds. The questions include animations and videos., Originally conceived as a fun, exploratory CD designed to teach some of the most difficult topics in introductory psychology in a more fun and engaging way, version 2.0 continues its theme of getting students hooked on psychology. There are four main sections to the CD: 1) Interactive Modules, each with a consistent structure: Explore introduces the topic in an interesting way; Lesson elaborates on topics; and Apply offer hands on activities to test understanding. 2) InteractNow!, Team Based On-line Collaborative Labs with chat and threaded discussion groups. Each of the 8 Labs features a Multimedia Simulation and innovative exercises to help students interact with the psychological concepts and learn team dynamics; 3) ExperimentNOW! - Research experiments allow students to do classic experiments and receive their own data. There are 15 experiments on Perception, Neurocognition, Memory, Imagery and Concepts; 4) Quiz-GameNOW! - enables two teams of students to review the material by playing against each other, scoring points in the Back and Forth, Lightning and Bonus Bet rounds. The questions include animations and videos., Originally conceived as a fun, exploratory CD designed to teach some of the most difficult topics in introductory psychology in a more fun and engaging way, version 2.0 continues its theme of getting students "hooked" on psychology. There are four main sections to the CD: 1) Interactive Modules, each with a consistent structure: "Explore" introduces the topic in an interesting way; "Lesson" elaborates on topics; and "Apply" offer hands on activities to test understanding. 2) InteractNow!, Team Based On-line Collaborative Labs with chat and threaded discussion groups. Each of the 8 Labs features a "Multimedia Simulation" and innovative exercises to help students interact with the psychological concepts and learn team dynamics; 3) ExperimentNOW! - Research experiments allow students to do classic experiments and receive their own data. There are 15 experiments on Perception, Neurocognition, Memory, Imagery and Concepts; 4) Quiz-GameNOW! - enables two teams of students to review the material by playing against each other, scoring points in the "Back and Forth," "Lightning" and "Bonus Bet" rounds. The questions include animations and videos.