MOMENTAN AUSVERKAUFT

Masters of Doom : How Two Guys Created an Empire and Transformed Pop Culture by David Kushner (2003, Hardcover)

Über dieses Produkt

Product Identifiers

PublisherRandom House Publishing Group
ISBN-100375505245
ISBN-139780375505249
eBay Product ID (ePID)2267020

Product Key Features

Number of Pages352 Pages
LanguageEnglish
Publication NameMasters of Doom : How Two Guys Created an Empire and Transformed Pop Culture
SubjectProgramming / Games, Industries / Computers & Information Technology, General
Publication Year2003
TypeTextbook
Subject AreaComputers, Biography & Autobiography, Business & Economics
AuthorDavid Kushner
FormatHardcover

Dimensions

Item Height1.2 in
Item Weight21.5 Oz
Item Length9.5 in
Item Width6.4 in

Additional Product Features

Intended AudienceTrade
LCCN2002-026598
Dewey Edition21
Dewey Decimal794.8/0922
Synopsis"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch.Mastersof Doomis a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses-and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." -MarkLeyner, author ofI Smell Esther Williams Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets.Masters of Doomis the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry-a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
LC Classification NumberGV1469.15.K87 2003

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