GPU Gems 3

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ISBN
9780321515261
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0321515269
ISBN-13
9780321515261
eBay Product ID (ePID)
60670260

Product Key Features

Number of Pages
1008 Pages
Publication Name
GPU Gems 3
Language
English
Subject
Computer Graphics, Programming / General, Digital Media / Video & Animation
Publication Year
2007
Type
Textbook
Author
Kurt Akeley
Subject Area
Computers
Format
Trade Paperback / Mixed Lot

Dimensions

Item Height
1.6 in
Item Weight
59.8 Oz
Item Length
7.8 in
Item Width
9.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2007-023985
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.66
Synopsis
One of the biggest developments in computer hardware in the last few years has been the introduction of and rapid improvement in a new generation of Graphics Processing Units (GPUs) with much more power and flexibility than the CPU. With the arrival of the new hardware that supports Windows Vista's graphics, there is renewed interest in rendering GPU Gem 3 continues the format of the first two bestselling editions, with many chapters that detail cutting-edge programming techniques from some of the world's top experts, including people at Adobe, Apple, Microsoft, Electronic Arts, SEGA, Cornell, UC Davis, and UNC. Chapters in this book explain techniques in rendering that go beyond anything used yet in movies or games., "The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines." "--Martin Mittring, Lead Graphics Programmer, Crytek"This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection--particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects. Major topics includeGeometryLight and ShadowsRenderingImage EffectsPhysics SimulationGPU ComputingContributors are from the following corporations and universities: 3Dfacto Adobe Systems Apple Budapest University of Technology and Economics CGGVeritas The Chinese University of Hong Kong Cornell University Crytek Czech Technical University in Prague Dartmouth College Digital Illusions Creative Entertainment Eindhoven University of Technology ElectronicArts Havok Helsinki University of Technology Imperial College London Infinity Ward Juniper Networks LaBRI-INRIA, University of Bordeaux mental images Microsoft Research Move Interactive NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil) Ulm University University of California, Davis University of Central Florida University of Copenhagen University of Girona University of Illinois at Urbana-Champaign University of North Carolina Chapel Hill University of Tokyo University of Waterloo Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castano, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.The accompanying DVD includes complementary examples and sample programs., "The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines." Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects. Major topics include Geometry Light and Shadows Rendering Image Effects Physics Simulation GPU Computing Contributors are from the following corporations and universities: 3Dfacto Adobe Systems Apple Budapest University of Technology and Economics CGGVeritas The Chinese University of Hong Kong Cornell University Crytek Czech Technical University in Prague Dartmouth College Digital Illusions Creative Entertainment Eindhoven University of Technology Electronic Arts Havok Helsinki University of Technology Imperial College London Infinity Ward Juniper Networks LaBRI-INRIA, University of Bordeaux mental images Microsoft Research Move Interactive NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil) Ulm University University of California, Davis University of Central Florida University of Copenhagen University of Girona University of Illinois at Urbana-Champaign University of North Carolina Chapel Hill University of Tokyo University of Waterloo Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castauo, Kevin Bjorke, Kevin Myers, and Nolan Goodnight. The accompanying DVD includes complementary examples and sample programs., This third volume of the bestselling GPU Gems series provides a snapshot of todays latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another, but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection.
LC Classification Number
T385.G6882 2007

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