WeaknessWater
AbilityEnergy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Additional DescriptionCharizard - 4/102 - Holo Rare - 1999-2000 Wizards Base Set Copyright Edition
Attack #1FFFF Fire Spin (100) Discard 2 Energy cards attached to Charizard in order to use this attack.